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Rob Meade

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A member registered Jan 23, 2017 · View creator page →

Creator of

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Hey Joe,

Thanks for the reply.

Yeah, I guess that's perhaps default behaviour for the web-browesr version.  I had tried it in full screen mode also, but I was still able to move the mouse out of the game on to one of my other screens.  I might be an "edge case" etc, e.g. someone playing the web version, full-screen, with only one monitor would probably not have the issue at all.

I download the executable and played it - love it, the problem with the control was removed.  I could lift the mouse up and move it again where  necessary to rotate etc.  Just had another happy game. This really is a lot of fun.

I noted the Windows Defender blue screen/popup thing, something that might help you there is this:

https://www.microsoft.com/en-us/wdsi/filesubmission

Its free. You upload your file (the exe), they'll scan it (normally fairly quickly), and assuming it passes (which mine always have), Windows Defender won't then pop the blue screen warning up about.  Which can help remove that feeling of "can I trust this" etc.  The only downside, and they do mention it when you get the report, is that you need to do this per-version, e.g. if you release an update, you need to do it again.  The alternative is to pay for a trust certificate from what I can see, but obviously that costs.

Just wanted to share in case this was of use. :)

Love the game, congrats to you and the team :)

(2 edits)

Oooh, there's a lot to like here!  This looks and feels really nice, some lovely camera work too.

A couple of problems I ran into;

* Playing on a multi-screen setup (not sure if that matters), but using the mouse to control the rotation of each team member was really difficult.  Sometimes they seemed to not be able to rotate, then the mouse would be outside of the main window and on to another one.  I often ended up pointing in directions I didn't want to be.
* When the game ends and I select Main Menu I'm taken to an empty Unity level (grey/blue sky sphere etc)

Not sure if this is an issue or not, or just part of the design, but I was also able to select an entire team of the same figure.

All the above is offered to help, hope its received in that way.

As I said at the start, there's a lot to really like in this game, the models, artwork, sound, game idea, camera work, its all really nice.

Hi Joe, thank you for your kind words, appreciated.  Still more could be done on this one, including thw two player support, shifting it to C++, and improving performance a little bit, but it was a fun challenge :)

I don't use Discord Johnny, not really my thing.  Do you still have my email address?

Really nice work Johnny, interesting concept too.

I found myself wanting to zoom in/out whilst playing, I think that's a fairly normal camera control to have, especially when using the mouse to rotate etc.

I also struggled a little bit with generating the treants, wasn't sure if I had to press and hold the mouse button initially, then later realised I just had to click the base of a tree, found this to be challenging some times depending how much of the trunk was visible.

Took me a couple of games to get used to the controls and then managed to survive 8 winters.  Felt a little bit like I was bound to lose eventually, e.g. the number of trees just kept dwindling, I could never plant as many as I had either lost to the humans, or my treants walking off the screen at the end of each winter.

Really enjoyed the concept/story for the game, some very nice visual flair in this also.  Well done :)