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Robot Punch

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A member registered Oct 01, 2021 · View creator page →

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Thank you for pointing this out. I'll add standalone-vr support if there's enough interest for the project in general. It would take me some time away from adding more features to address this.

Hello! I played your game and thought it was very impressive. I thought I was going to lose for a bit there, but I either got lucky, or the game tipped the scales for the sake of excitement. Either way, I had a good time. 

While playing, I did find there to be some minor UI issues. With the main menu (web version), going full screen and quitting the game would make it freeze in place. Clicking the Itch.io button would open a new tab and leave the store button highlighted. And during gameplay, when the character selection screen would pop-up, I'd get confused about what was going on.

Absolutely loved everything about this game. Thanks for making this!

I will consider it.

Thank you for your response.

Hi everyone! I'm a solo developer who normally lives in VR land, but I wanted to take a short break from that to work on something non-VR, with a team, for a change. I suppose my current work and development activity is visible from my profile, so I won't go too into it here, but my main skillset is as a programmer in Unreal Engine. I'm already quite experienced with Git and communicating remotely with a team.

Just looking to work with some other folks on a game jam and I happened upon this one! Let's team up! I promise to do my best!

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Hi! I saw your reddit post and thought I'd try your game. I thought I'd give some feedback on my initial reactions and impressions, hopefully that's alright.

I watched the trailer first and thought the vivid colors and music was cool. Showed me what the game was about and was right to the point.

Main menu looked good and it was cool having the graphics options.
 
I thought it was odd that there was the floating pendulum in air on the main menu, and that the menu was also silent. I noticed a volume slider and normally adjusting it would give some indication of the game sound level, but it was still quiet. Not a big deal, but you know.

 Tutorial stage was helpful, but I didn't really fully understand the concept of the red and blue barriers until the first level. In the tutorial I could just go right past the horizontal hazards without even noticing the blue barrier, but in level 1 I was surprised when they caught me. It was then I realized what the tutorial text was trying to tell me.

I found it a little difficult to get the timing right and didn't have much information to use to make the timing. When you're still against the barrier, it's difficult to realize how quickly you'll be moving when you emerge and I never made it past the fire. I think i gave it about 6 or 7 runs, but never got past that fire. Which is maybe a little too tough for the first level?

The skating on ice feeling was a little off putting at first, but I got used to it and started to understand how it added to the difficulty of the game. It just felt bad to see the gap and move towards the gap, but be a little off because you were sliding, but that's the designed challenge it seems.

During the game, I wanted to pause it to speak to someone who walked into my room but couldn't.

All in all, I think it's a fun game with a lot of potential.  I liked the game's atmosphere the most and the difficulty in timing the horizontal hazards, the least. It abruptly put an end to things and each run back to try again became drier and drier. I think the foundations of what makes a fun game are there, it just might benefit from some balancing and extra design implementations to help keep it feeling fresh or to keep you engaged, even if you're failing to progress.

I liked it! I couldn't figure out what the symbol of wealth was, but I liked the lightning effect and the glowing eyes from the spider. Spiders are creepy already and I jumped the first time it teleported in front of me. Nice work.

Ran nice and smoothly for me on PCVR using Oculus Link.

No worries at all. That's a big relief, haha.
I'll include support for vr and non-vr going forward. If not this game, then the next one.

Thanks for giving it a try in any case.

Would you mind sharing with me if you're you using the Oculus App or Steam VR when you try to run this?

Hmm. I'm not sure why that might be, immediately.  I'll see if I can figure out why that might be the case or if others also have the same issue.


Thanks for checking it out! 🙏

Unfortunately not. I think I need a Mac to develop for Mac, unless I'm mistaken.

That's excellent feedback, especially about the visualizing of damage inflicted and accessibility to non-VR players. The latter is something I've definitely taken note of and will be exploring solutions for in the next jam. Thanks for the kind words!

Same, thanks for including our game and for hosting the jam!

Here's a link to the raw video file (.MP4). We've also uploaded a copy to YouTube:

https://drive.google.com/file/d/1GQex5Z9t8fqUHARjJIBHSzQMh2PYvbtR/view?usp=sharing

https://youtu.be/RVFwr2trew4

To our own game page. Thank you for hosting the jam.

Yeah, I've been fighting with the build since submission. Best I could get was to load into the map, but the game would crash when you tried to teleport. Trying to fix this and upload a fixed .apk.