Hey Thanks a lot for the feedback, i initially planned much more features for the portal mechanics, but due to time i did not implement that much of it.
The last level was a scrap from that, it feautres a "green portal" which is different from the yellow one, it does not switches places with you, but you can still move crates with it.
Unfortunately, i did not do the introduction level to this mechanic so the last level is a bit unsettling because of this, i left it as the "bonus level" for the jam, but maybe i should have pushed a bit more for introduction to green portal.
I wanted to use no text in game too
RocherSpeedrun
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Thanks for the comment ! Very interesting feedback
I encountered the portal glitch while creating the game and kinda liked it. i put some of the stars in area where i can only reach them with this.
I had initially planned something else for the thematic of failure but could not get it on time, so i scrapped the feature. Unfortunately you are right the game is not on point with the theme. I wanted to release it still.
I wanted to initially create a game with very simple level design (like trivial) but the idea would have been for oyu to soflock yourself as much as possible. A narrator was supposed to help you and would progressively lose his temper as you find ways to fail that became more and more complex.
You would then have acompletion card where there would be a small tomato splash everytime you manage to fail a level. Goal being to find all the ways to softlock the levels.
I had all the narrative system down, but lacked the time to add the softlock detection system
I ll see if i ll add some more polish to the game in thenext days and get the narrator mechanic in. Thanks a lot for the feedbacl