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Rock A Role Games

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A member registered Sep 09, 2019 · View creator page →

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<3

Glad to hear you're excited about our game.

The game will release in spring 2025 and it will be paid. We will reveal the exact price point at a later date.

Thank you for your patience and words of encouragement. It makes us very happy to hear that the demo is somewhat accessible. We hope to improve on some aspects for the full game, and if we need testers, we will remember your kind offer of help.

We are hoping for a productive, trouble-free summer for us and wish you better times with everything you're going through in your life.

Thank you. <3

Yes and no. We would not call it a romance visual novel as such, but building your relationships with the other characters is a main focus of the game. If you choose to pursue a romance, that will influence the interactions you have with them in both small and larger ways, as well as provide additional romance specific content.

So glad to hear you enjoyed the game.

Rest assured that we are still working on the game, and are planning to post an update on the status of the project before the end of the year. We know it has been a bit of a wait, but hope it will be worth it in the end.

Regarding your second question, we are not currently planning an Android release.

We are so happy to hear that you still enjoy this first part of the game! Self characterization, the role-playing aspect to games, is particularly important to us, so it means a lot to hear that it is appreciated. We are slowly resuming work on the game after a longer disruption, and will soon have an update up on Kickstarter that we will share here on itch as well. <3

We are absolutely still working on the game, it is just taking longer than we had planned. Here is a link to our latest Kickstarter update:

https://www.kickstarter.com/projects/rockarolegames/super-human-identity-a-choic...

We are happy to hear you enjoyed the demo. While some rewards were Kickstarter exclusive, we have plans to make the game guide available for purchase upon the game’s release. We know your pain of getting locked out of stuff. :)

Thank you!

We are afraid our intended release date has been pushed to 2023, so you'll have to wait a bit longer. Hopefully it will be worth the wait.

Thank you for your valuable input! You can use the escape key to access the game menu where you can save the game and change volume sliders. We will make sure to make this more clear in the final version of the game. We will also look into any issues with getting past tutorial screens.

No, we are not currently planning an android version. For the moment, our focus is on PC versions of the game.

The current expected release date is late Q2 2022. We are sorry this has not been made clear here on Itch. We have added the information now, and will make sure to keep it updated as we get closer to release.

Wonderful to hear that you enjoyed exploring the different options. Creating variable outcomes has been one of the most fun parts of development, and there will be even more of that in the full game.

Thank you for bringing that bug to our attention. The problem is due to us deciding not to incorporate a specific trait in the demo. The error does not have any knock-on effects, but we will be sure to fix it in our upcoming updated version with avatar customization.

Thank you for playing our demo! Seeing how much you enjoyed the game made our day.

And it’s great to see the QTEs being appreciated. We wanted to make sure the players feel their powers growing over the course of the game, just as the character does, and we don’t think that would have been as easily accomplished without the interactivity.

Thank you once more. Looking forward to see what you think of the finished game :)

We would love to include more body types and customization options in general. Unfortunately, most of these would be more expensive and time-consuming to implement than we can currently afford. 

We will however be adding skin colour and hair colour customization.

Yay!!! :D

No, that's not something we have planned.

Ah, thank you! We'll make the changes for the next update.

Thank you very much for your kind words, and for making us aware of those mistakes. It's really helpful.

Do you remember where that wrong verb conjugation after they/them was? We've made a thorough search, but can't find it. Maybe we're simply tired from everything going on right now :)

We are still hopeful that our Kickstarter campaign will be successful. We just hit 85% and still have 5 days, so we definitely have a chance.

However, if it doesn’t happen, we are definitely considering starting a Patreon in the near future. Even with a Patreon, though, we would have to rein in our ambitions, as our funding would be less secure than a successful Kickstarter. So let’s all hope that we can get the final 15%!

As for the art style, we understand where you are coming from. We chose to go for a more stylized approach mixed with the occasional more elaborate digital painting, in part for budget reasons.

Which pronouns to include in the game is something we have discussed at length. We want to be welcoming to all and not make anyone feel as if we’re excluding them. However, one could never provide an exhaustive list of all pronouns, and so at some point we would have to choose which pronouns to include and which ones not to. 

There is no clear right decision, but we opted to go for one masculine, one feminine, and one pronoun outside that binary. Our hope is that our players will find one of these acceptable. 

All this being said, we listen to all feedback, and at this point nothing is set in stone.

Thank you so much! We took a risk by going outside the box and we're happy to see people respond positively to it.

We are very happy you liked it!

Thank you for asking! We don't have plans for an android version of Super/Human Identity for the 2022 release, but we're not ruling it out in the future.

Good to hear you enjoyed trying out different outcomes. Variability in the group dynamic is at the very core of our story, and it's nice to hear that it is appreciated.

We are still working on Super/Human Identity, and will launch a second Kickstarter for the game in September.

It is the character who likes you the most overall at that point who chooses to accompany you. 

In the full game there will be more opportunities to spend time with the other characters as well. And however the rooftop scene plays out, you are not locked into any specific relationship yet.

That's high praise. We're very happy to hear that you engaged with the decisions and characters so much. Thank you!

Thank you! We're happy to hear you like it.

Thank you! We are very glad you like it.

Whatever happens, we will definitely finish Super/Human Identity in some shape or form. Stuck in quarantine with no other employment, we really don't have anything else to do.

However, we need funding to maintain the quality and variability of the demo throughout the entire game, and we would love to be able to take it even further, with more CGs, music and maybe even voiced lines.

It means a lot to us that you want to see this game finished as much as we do. Any help with spreading the word, or contributions funding us, brings us closer to being able to make Super/Human Identity the experience we envisioned it as.

Wow! Thank you so much for all the love!

We can't tell you how much it means to hear that you enjoyed so many aspects of our demo, especially the story mechanics at the heart of our game that have been our biggest focus.

For the final game, we hope to implement even more variability, even in this early part of the game. To finish the demo on time, some things were cut, but we intend to add another mutually exclusive scene, as well as improvements to the character screen that go into more detail about your unique playthrough.

Again, thanks for the support. Reading your lovely words confirms we are on the right track.

Thank you for your kind words. We have worked a lot on the characters and their possible arcs throughout the game. With this story, we wanted to explore the psychological toll of having unexpected superpowers, or mutations if you will. The impracticality of some of the characters' abilities is something we hope to deal with in a realistic and grounded way.

Without spoiling too much, Subject 2 getting some assistance from someone (who depends on the group dynamics), is brought up later in the game. If he were to make it to safety, assistive devices for people with limb deficiency (and of course bidets), would give him independence. Still, his body is proving a lot to adapt to, though not as much in a practical sense as in terms of others' and his own perception of himself.  

This seems to be an issue with the itch.io app (see this dicussion). Retry installing a couple of times, and if it does not work, we suggest downloading it from the itch.io website in a browser.

What platform are you on?