Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Roezmv

12
Posts
47
Followers
4
Following
A member registered May 15, 2022 · View creator page →

Creator of

Recent community posts

Requesting clarification. Deep Cuts p 80 stats that Cohort Recovery is "First, each cohort heals one level of Harm." But I don't see any further clarification. Vanilla blades states "If circumstances are amenable for recovery, each cohort removes one level of harm (or two levels of harm instead, if a PC spends a downtime activity helping them recuperate)."

So it looks like Deep Cuts clarifies when during downtime the recovery takes place. I assume that the "or two levels of harm..." still applies. Does that sound right?

I built a google sheets based solution, feel free to use: https://roezmv.itch.io/blades-in-the-dark-deep-cuts-lite-vtt-by-roezmv 

(1 edit)

Wahoo! So glad you found what you needed. Did you see the video on how to hack the google sheet? It is on the Readme First tab.

My ideas were bad, e-aksenov's had much clearer suggestions:

Part 1: Design 

A long term project, usually 8 segments, based on STUDY. It is either to Invent a new design or to Learn an existing one

If Inventing a New Design:

‣ GM Asks: What type of creation is it (Mundane, Alchemical, Arcane, Spark-Craft) and what does it do? (Player answers.)

‣ Player Asks: What’s the minimum quality level for this item? (GM answers, using Magnitude as guideline.)

‣ GM Asks: What rare, strange, or adverse aspect of this formula or design has kept it in obscurity, out of common usage? (Player answers.)

‣ Player Asks: What drawbacks does this item have, if any? (GM answers.)

If Learning an Existing Design:

‣ Common Creations (p. 226): Do not require special formulas or designs to learn.  

Part 2: Creating the Item requires 1 downtime activity + a Crafting roll 

Dice pool:

‣ 1d for each Tinker action dot.

‣ +1 quality per coin spent.

‣ +1 quality for Workshop crew upgrade.

Result:

‣ 1-3: Quality level is Tier -1.

‣ 4/5: Quality level is equal to Tier.

‣ 6: Quality level is Tier +1.

‣ Critical: Quality level is Tier +2.

Modifying an Existing Item: Requires 1 downtime activity + a Crafting roll, no designing or learning needed

Minimum Tier = item's current Tier + 

‣ +1: Simple, useful modification

‣ +2: Significant modification

‣ +3: Arcane, spark-craft, or alchemical modification

Drawbacks: GM may assign 1-2 Drawbacks to a creation 

My guess:

For a new invention, its basically a set of long term projects, so use the new long term project rules. At the end when you go to manufacture it, treat it like the new Acquire Activity and you start with a version at your crew's Tier. If you need more than that, pay the Coin cost to get a higher-Tier item. 

For a modification of an existing item, I'm guessing it is:

First determine the target Tier, which is based on the Tier of the Item being modified...

‣ Requires Tier +1: Simple, useful modification 
‣ Requires Tier +2: Significant modification
‣ Requires Tier +3: Arcane, spark-craft, or alchemical modification

Then treat it like an Acquire roll again.
(2 edits)

I've finished the digital character keeper for Deep Cuts. Incorporates all the new rules and updated playbooks. Free.

Here is a short video to show you the PC sheet in action:

Separate videos show the other key sheets: Crew, GM, Safety, Rules Cheatsheet, Faction Tracker, etc.

You can access this googlesheet here: https://roezmv.itch.io/blades-in-the-dark-deep-cuts-lite-vtt-by-roezmv

(1 edit)

I've got a prototype DeepCuts version of my free character keeper ready for testing by anyone who enjoys that kind of stuff. For those who don't like testing, as soon as this puppy is done I'll be sure to let you know :).

Testing instructions:

  1. If you haven't used the prior version of my character keeper, check out this quick demo video. It is for the old version, but 80% of it is the same: https://www.youtube.com/watch?v=iiCIMaCpxRI
  2. Browse to: https://docs.google.com/spreadsheets/d/14-bd8F5LjqN2dCFZz4-2GscbXADVtQ52TfeP_LO7ww8/edit?gid=29124106#gid=29124106
  3. Go to FILE > MAKE A COPY
  4. Go to the PC1 tab and test away. Select which playbook you want from the dropdown and the correct info should auto-fill, including starting dots, special abilities, new backgrounds and heritages, items, XP triggers, etc. Try out the new XP clocks, healing clock, load tracker, special abilities, etc.
  5. Go to the Crew tab and test away. Try different playbooks and check out the Rep & Heat tracks, vaults, banks, debt clock, XP clocks, special abilities, crew claims, etc. Note there are collapsable sections (look for the + and - signs above the top row to expand/collapse).
  6. Ignore the other tabs, those are in varying states of disarray :). I still need to add the new factions in and a few other odds and ends that I know of, plus the ones y'all point out that I missed :).
  7. DM or email me (contact info on the READ ME FIRST tab) me with your feedback

Thanks!

(John, if this kind of comment is not appropriate for this page, please accept my apologies and delete this comment without any worry) 

I'm working on adapting my googlesheet character keepers so there is a Deep Cuts version - and loving it :). 

Original Blades stated this RE crew XP advancement:

"Profits: Every time the crew advances, each PC gets stash equal to the crew Tier+2, to represent profits generated by the crew as they’ve been operating."

Now that there isn't a track to fill, how does that translate? I'm guessing it is moot because scores hand out so much more Coin? Thanks! 

(1 edit)

On the crew playbooks, there is a fairly large box labeled "Ward boss". Anyone know what that space is for? In reading the book I can see the boss might allow you to go into debt, but there is a separate debt clock just to the right, so I'm figuring the whitespace is for something else? The name of the ward boss maybe???

Am I being dense? Probably! :) 

Thanks folks!

First, just finished reading through and am delighted. I'll start updating the character sheet templates I use and share with people to incorporate the new rules. John, thank you kindly for your work. I know you love doing it, but we love it too :)!

Second, on page 73, the text below took a few read-throughs to - I think - penetrate my skull. It might benefit from a revision.

"You have space on your playbook to record two instances of level 2 Harm, and one instance of level 3 Harm. If you suffer Harm at a level that has all instances filled, the Harm advances to the next highest level of severity. You may have an unlimited number of level 1 Harm conditions, but if you suffer the same condition a second time, bump it up to level 2 — e.g. if you’re Tired and you become Tired again, erase it and take level 2 Harm Exhausted instead. If your level 2 Harm instances are full, that’s okay, just record another one — it doesn’t bump up to level 3 in this case."

That seemed to indicate that you could have unlimited level 2 harms, but I THINK it means that if a level 1 harm is repeated and you don't have a level 2 slot, just add a level two slot (temporarily). Does that sound right to people?

Fantastic playbook. Our table really enjoyed playing Veterans. Given the major role of the Unity war, this brought something great to the game.

Wow! Thanks!