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Rohan Open Source

26
Posts
1
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53
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A member registered Dec 24, 2020 · View creator page →

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orz

Press the restart button at the top right. You ran out of movement charms. You must find a more efficient solution.

Gooberington!?

hi laurier

LES GOOOOOOOO

pogger

"I'm not gonna make it!

lol

yeah, i think in the games the loop is an animation. I tried to make it work with my custom physics system and it was very buggy lol.

Ey thanks. I realized in the original it's literally a different song because they couldn't afford to do music blending and stuff on the dreamcast. sorry about the cpu usage. Essentially I have an array that stores the homing attackable objects near you and that object should get garbage collected because it isn't a field. This is what happens in the windows build. However, in the web gl build, unity optimizes garbage collection so it doesn't happen in the Update function(creating and garbage collecting arrays every frame isn't super efficient). This causes a null reference exception when sonic jumps when there are no enemies around him and there previously were. I think I can fix this by making the array a field and wiping it at the end of every update. Let me check.

Lol I got it from a stock sound effect website

Were you able to finish the level?

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you gotta angle yourself a bit in the direction of the loop and hold forward. It Is a bit tough to do. If you want you can jump and homing attack the spring at the end to skip it

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It seems that the HTML build has a few odd bugs which are not programming mistakes on my end. The colors are much bluer than the standalone, the left stick is inverted for controllers, and garbage collection isn't working properly leading to a lag when homing attacking too many times. This is a unity 2020 problem and I sadly cannot do anything to fix it. I highly recommend downloading the Windows build

Thank you for the feedback.

Thank you so much for the advice. The hitbox of the plane does not include the wings and playing the game, I do agree that the plane is too fast, and the sky limit I realize is useless as the game has rings around the map anyway. :)

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Race For Two

I uploaded this racing game to itch.io about a month ago and released an update very recently. I was wondering if anyone could tell me what to fix. I am working on an update fixing the shotty rotation and the fact that you can turn while you aren't moving or in the air. Other than that, tell me what to fix.

good thing I follow Steven

Thank you for the constructive feedback. I will make some sort of tutorial in the game and will give you the option the play with wasd and arrow keys.

I am working on a more optimized version of the game for the browser version as currently, the browser version has huge performance issues.

Whenever you play on linux. The drift particle effect will not show up. I do not no why. It is quite a bizzare bug. This only happens on linux.

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Thanks

You can also use the new input system and instead of using axis, use a 2d vector