orz
Rohan Open Source
Creator of
Recent community posts
Ey thanks. I realized in the original it's literally a different song because they couldn't afford to do music blending and stuff on the dreamcast. sorry about the cpu usage. Essentially I have an array that stores the homing attackable objects near you and that object should get garbage collected because it isn't a field. This is what happens in the windows build. However, in the web gl build, unity optimizes garbage collection so it doesn't happen in the Update function(creating and garbage collecting arrays every frame isn't super efficient). This causes a null reference exception when sonic jumps when there are no enemies around him and there previously were. I think I can fix this by making the array a field and wiping it at the end of every update. Let me check.
It seems that the HTML build has a few odd bugs which are not programming mistakes on my end. The colors are much bluer than the standalone, the left stick is inverted for controllers, and garbage collection isn't working properly leading to a lag when homing attacking too many times. This is a unity 2020 problem and I sadly cannot do anything to fix it. I highly recommend downloading the Windows build
I uploaded this racing game to itch.io about a month ago and released an update very recently. I was wondering if anyone could tell me what to fix. I am working on an update fixing the shotty rotation and the fact that you can turn while you aren't moving or in the air. Other than that, tell me what to fix.