Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

roipoussiere

1
Posts
2
Following
A member registered Feb 10, 2019

Recent community posts

(2 edits)

Thank you very much for this editor!

I don't want to report a bug, but I just want to share a list of suggestions about the UX design of the editor based on my firsts feelings when trying the editor.

A. Editor

  1. object selection shortcuts (ie. 0-9) could be written under their icons (because even if we know that shortcuts exist for each object in the object bar, it's difficult to remember which number is affected to each object, and it changes all the time);
  2. for all other buttons, add a shortcut hint in button's tooltip;
  3. bottom buttons could be icons instead text, for consistency with the other buttons;
  4. add a button to rotate the current object in the editor area (instead the 4 arrows in the Object panel);

B. Object panel

  1. it could include the objects bar in a way that users could compose their whole object bar with drag and drop, without leaving the object panel;
  2. when clicking on an object, just select it instead using it and directly go to the editor. This will allow to:
    1. display some information about it, such as title, description text, paired object, etc.
    2. use buttons that will affect this object (ie. use, edit object details, remove). I think it's more intuitive this way (at least for me) instead of clicking on a button then on the object.
  3. I don't understand the purpose of the drawing tools (draw, line, ..., fill, erase) here;
  4. the Search and Remove Search buttons could be combined in one;
  5. when filtering objects with several tags, use a "OR" instead a "AND" which is counter-intuitive (ie. I want to see a Plant or a Animal, not objects that are both);
  6. the suggestion A.4 frees some place, that can be used to display the tags directly here, avoiding to go the dedicated tags filter panel;

C. Escape menu

  1. add a Save level button;
  2. Move Return to level list and Return to main editor menu to the bottom of the menu.