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rokoel

5
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A member registered Jun 07, 2021 · View creator page →

Creator of

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If the movement in the game doesn't work, change your keyboard language to English. It's a foolish mistake I made while developing the game, sorry for the inconvenience!

Thank you for playing and commenting, appreciate it!

The idea of using other scaling numbers to test someone's math skills is great. Fun-possibly-related fact: I thought about creating some kind of "labyrinth level", in which not only can the player take different paths, but also decide to take or not take some of the scaling gates along each path, making the player calculate and remember multiple paths and variations of these paths. Unfortunately, I didn't leave myself enough time to add this level during the jam.

As for the jumping and movement, they do need some polishing 😅

Thank you for sharing your thoughts on my game! ♥️

(1 edit)

Thank you for your kind words and for playing the game! I'm glad you liked it :)

On the level you mentioned the idea is to drop both boxes and then take the scaling gate yourself. Because scaling gates scale your jumping power as well, you'll be able to push the boxes (or one of them) to the right side of the level to stand on it and jump to the finish from there.

Hey, thanks for playing and leaving a comment!

I also now think that I might have made the jump too powerful (and/or the gravity too strong). As for the boxes, you didn't miss anything, I didn't make boxes draggable (I couldn't come up with a great way to incorporate this into the puzzles).

Thank you for your feedback! 😊

Thank you for your comment and playing the game! :)


Yeah, I noticed, that while I was developing the engine, I tied the movement speed (and the entire physics engine, for that matter) to the number of fps on the device. And while it was fine on my PC (not too fast), I didn't consider that it could be faster 😅