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rolopogo

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A member registered Apr 19, 2016 · View creator page →

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I couldn't get the audio all balanced in time, but I've just unhidden an earlier build that is missing the music, for pure unadulterated wizard voice

https://www.youtube.com/watch?v=kMceTQ6rHxY&feature=emb_title
If you're having trouble running the game, here's some footage!

Do you have a controller plugged in? The game uses the vanilla Unity input controls which uses WASD, UDLR, and Controller input. If you're drifting it could be that your joystick or controller is sending input. Hope that helps!

I agree - my goal was to get you back into each level as quick as possible, to keep the action moving, but the first time you see a new level it should probably give you a little more time to process it. 

Thank you for your comment!

"Stealth without stopping" is probably the best way to describe it using the theme structure - the time limit forces you to act quickly, so you can't play it like you would a regular stealth game.

Yep! 

Instructions for level creation:

Any resolution PNG should work, but try keep it small, the default ones are 10x10 to 21x21. Doesn't have to be square.

White (255,255,255) is empty space

Black (0,0,0) is for walls

Blue (0,0,255) is the player spawn. Please only place one

Green (0,255,0) is the exit, please only place one

Magenta (255,0,255) is briefcases, please place at least one

As for the guards they are a little more tricky:

Every patrol has the colour (255, id, order) and the guard will spawn on the lower order. Order doesn't need to be consecutive.

So for guards you can do (255,0,0) and (255,0,20) to set up a simple two waypoint patrol with one guard.

To add another guard you could use pixels with (255, 5,0) and (255,5, 7).

Lastly, levels are loaded alphabetically, so if you want to test your own level quickly, either remove other levels or rename yours to something that will come before "01-intro"

If you need any help just ping meon here or on twitter, I'd also love to see what you make! 

The levels are stored in the "levels" folder, feel free to remove 06-vault.png and try the remaining levels!

Unfortunately that happens when you hit the exit just as the timer hits zero - I didn't have time to fix it in the time limit :c

Glad you enjoyed the game!