Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ronaldaam

6
Posts
4
Topics
1
Followers
A member registered Apr 06, 2020 · View creator page →

Creator of

Recent community posts

Hi MasterPug,

Please review my game!  Thanks! https://ronaldaam.itch.io/castle-of-songs

Here is the link

https://ronaldaam.itch.io/castle-of-songs

I am looking for first impressions, suggestions, constructive criticism, ideas to take this prototype to the next level.  Thank you

Hello,

Just released my first game here on itch.io   It's called "Castle of Songs" and is similar to Tetris, but with different rules, story, music, etc.   Here is the link https://ronaldaam.itch.io/castle-of-songs



Comments and feedback welcomed.  Enjoy! 


ronaldaam

(1 edit)

Hello, my name is Ronald.  ronaldaam means ronald's art and music.  I am a songwriter/composer and a pixel artist.  I have some experience with C++, Java, and Javascript but nothing in game dev.  I grew up loving RPGs and fighting games mainly.  I fell in love with the music, so I decided to try making music myself and found I really like it.  I am here to  learn, network, make games and discover new games.  Hello!  Thanks for reading!

Hello everyone

I am an artist and a songwriter, and new to game dev (though I have programing experience in the past just not games).  I have an idea for a game, but I am not sure where to start, so I thought I'd see more about the experiences of others first.   So let me list what I've heard:

1. You should join a Game Jam first, or several Game Jams before ever choosing who to work with.  Network in the jams, make friends, then choose who you want to join you in creating your game.

2. You should develop a prototype first, then seek funding from Kickstarter or other crowd sourcing, then hire qualified candidates.

3.  You should increase your skillsets, and make the game yourself.  Release it, get feedback, and only then seek funding to better your game.

4. You should enroll in a school for game dev, get a job, learn the ropes, then branch off towards your own independent projects.

5. Just work on simple games first.  Try different game engines, different languages, until you find what works best for you.  Then pursue your game idea.  You need a lot of experience before even thinking of making the game you really want.

If you agree with any of these ideas, or have a better one, please share and offer your reasons.  Thanks!

- ronaldaam

Hello,

This is ronaldaam, and I am a pixel artist and songwriter/composer.  I am working on character animations for a game and thought I'd post what I have so far for critiques/feedback/ideas/suggestions.  Also, if you've hosted a game jam before (as an artist), please tell if you just did the art, or if you are expected to program as well.  Also, who owns the game?  Can you progress past the game jam or are you expected to use it as practice/fun only.  Thanks!

Here's my work: