Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ronan.bel

2
Posts
A member registered Dec 18, 2020

Recent community posts

cool. I separated water from lava using a temperature buffer (water = 0 // lava > 0) which also added interaction between both types (freezing of lava by water). it was cheap. I don't remember if we told which channels we used here : https://www.gdcvault.com/play/1013667/Creating-a-High-Performance-Simulation

please add some sand & lava

https://www.youtube.com/watch?v=CfKQCAxizrA