Thank you so much for playing our game demo! Glad to know you enjoyed it!
Room UnInstall
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Thank you so much MHD! And don't worry, your English is good. Even we are not native English speakers, yet we can understand your words perfectly!
And your suggestion is a great one. We didn't have much time to improve the guide back then. We will keep this in mind and try to make it better.
Thanks again, MHD! Your feedback is one big motivation for us!
We are glad you enjoy it that much! Thank you so much for playing our game demo, and giving us this lovely feedback as well!
As we are short on people, we might keep this sketchy style for the CGs/cutscene images, but in exchange, we will make a lot of them so that the player can have a much better understanding at the story. If we finish them earlier than the schedule, we might color all of them as well! ;)
And "ICE" is not relevant to the later plot. It is a reference from the game "Zero Escape: Nine Hours, Nine Persons, Nine Doors", where the word "ICE" is one of the main clue to the whole story, as well as from our previous game "blindXpot", in which the player has to press "1CE" (basic calculator buttons) to process to the true ending.
(There is no harm in sharing this one, as the true ending requires other factors to get to the true ending.)
You have motivated us a lot, and we will try our best! Thank you so much again for your kind words, Weakest Imp!
Thank you so much for your detailed feedback! We deeply appreciate that!
We have been receiving feedback about the lack of comprehensibility from the UI. For the upcoming update, which might include Linux/MAC/Android version, we will try to improve the visual indication of the puzzles, as well as telling the total number of puzzles to the player in advance.
We have put a lot of effort into this game, and we are so happy reading your feedback again and again. Thanks again for your kind words, Sisyphean Games!
Thank you so much for your detailed feedback! Just reading this once is enough to brighten up our day.
All of the puzzles have their own unique solutions. That means they have only one correct solution for each of them. So it's possible to solve them, it's just that the third one's difficulty is quite high compared to the other two.
Also, the UI is temporary and is expected to be improved a lot in the future. Please looking forward to the new look.
Again, thank you so much for all these kind words, Adam Kehl!