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Rosalind

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A member registered Jun 16, 2019 · View creator page →

Creator of

Recent community posts

Thank you so much for playing. I agree that some of the path maps are a little too big and can kinda kill the pacing.

Really loved it, would've been nice to have like a final boss or something to put my final build to the test.

Loved it. Sold on the game as soon as I saw the art for the bard. Beat it first try, would love variable difficulty. Keep up good work, game is gorgeous.

I've actually got some exciting stuff coming soon - I'm doing a private testing round of a new game at the end of next week.

Thank you! Its been a bit quiet since ive been working on other games right now but you can coordinate online games on our discord. Although tbh this game plays best in person.

Yup! Sorry if this page is a bit of a mess I've been focusing on the print version atm.

https://rosalindmc.itch.io/valiant-quest

Check out some of the factions upgrades!

1
Map and region are interchangeable, most references to map should say region. A region is contained on one sheet of paper.
2
all creatures above size 1 are large creatures. When mounted you the rider are threatened by smaller creatures for purposes of your attacks and you can be staggered, pushed or knocked prone (although you do have height advantage). The mount however isn't threatened and can move with impunity through threat areas. the rider counts as being all the spaces of its mount.

This is a little barebones for space and because mounted combat isn't that common, but I think a really cool rule would be to let riders only be threatened on size 2 creatures by enemies that threaten both their spaces. Might be a little finicky but it makes mounted characters hard to threaten rather than easier which I like.

Doing a very thorough patch soon so I appreciate the feedback. Push has been one of those things that is immediatly intuitive to teach during play but Ive really struggled to put concisely into words.

When you push an enemy they move 1 space away from you. The three available spaces are the space opposite you and the two spaces orthogonally adjacent to that space. 

There is no agi roll on push or followup. Only roll agility rolls for the move action and things that tell you they are (as the move action) like charge or impetuous.

Thank you for buying and I hope this clears things up. You can also ask about rules and find pick up games on the discord!

I've had similiar problems with gamemaker and fatal errors showing up for some users but not others. Can't remember how I fixed it tho.

I really want to try this game out but it crashes every time I open the town screen. 

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_con:

Variable Index [22] out of range [0]

at gml_Script_build_get_desc

############################################################################################

gml_Script_build_get_desc (line -1)

gml_Script_draw_buildgrid

gml_Script_castlescreen

gml_Object_obj_con_Draw_64

Hey everyone! This is an old thesis project of mine, Heroes of the Commonwealth. It is a open world tactical rpg where you control a party of upto 7 characters and get into fights.  It's woefully unfinished and lacks structure in its present state but is jam packed with content. This game is very far from being in any state I could commercially release it and getting it from here to there would take time and resources I don't have right now but it really does hold up and everyonce in a while I go back and play it for a while. The combat and leveling have a lot of depth. I can def recommend it to fellow designers who want something neat to dissect.



https://rosalindmc.itch.io/heroes-of-the-commonwealth

Gracias!