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Rose_D

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A member registered Mar 10, 2022 · View creator page →

Creator of

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I made this in a fevered daze, I am sorry. It is very bare bones and has odd controls and unexplained mechanics- The tutorial text is also horribly misspelled.

Very cool lil metroidvenia.

I like the levels are designed to teach the player slowly in a safe environment and then get gradually harder and harder.
The lil video tutorials were great too.


When I started played I want to act smart and bring this block up with me

made me feel reeeaaalll clever, only to realize that this was a loop-te-loop.


The story is interesting although it doesn't really get a satisfying resolution - the final ending screen feels very awkward in contrast to the nice and slow, voice acted & drawn intro sequence.


I like the little touches like how the player has little dust clouds appear when you fall on to the ground and the vfx for the abilities you use.

The game has a very awkward hand holding tutorial, the explanations are too long for what they are.
The game tells you to block but the skeleton doesn't have any AI so it just stands there, I went at it for a good minute and it didn't die either.

I am using a keyboard & mouse; it's a first person fighter but the mouse doesn't look to the center of the screen letting it move around willy-nilly.

When the air raid siren started playing and scared my mom - she was in the other room. 

When I tried to enter through my first real portal to dungeon the game timed out and crashed.

Oh my, oh my.
This is truly a marvel of horror game potential.

I really liked the sound design. Especially how when you stare outside all the other sounds get replaced with that quiet and low rumbling... makes it feel expansive

Oh wow!

I just watched your video and saw you glitch through some of the walls, that's absolutely a glitch but kinda' fun and fits with the backrooms.

The frame rate is so low the physics of the character just give up

thank you for playing my game! 

When it comes to the frame rate, that's happening because the entire map is being rendered at all times. If you look towards the center of the map you can tell because it begins lagging, I might revisit the project later to fix it, but I can't promise.