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Rostam01

1
Posts
A member registered 26 days ago

Recent community posts

On keyboard. Speed/height are all good and intuitive.

Other stuff:

  • Is mid-air jump on purpose? I can run off a platform and then jump in mid-air.
  • If mid-air jump is on purpose, then why can I not double jump?
  • There is a touch of lag in being able to jump again after landing. I feel like I should be able to jump a few frames sooner than I am able to.
  • There is a touch of lag when I change directions where it feels like I should be able to jump but can't.
  • There is no input forgiveness on pressing the jump button a frame before landing having the control carried forward. Not necessarily a problem but it is noticeable.
  • Lack of inertia related to directional movement. Right now it is a very snappy stop in mid air when you let go of left/right movement. Not necessarily bad but some drift may make it feel better.
  • Camera movement when high jumping should start a touch sooner. Right now it feels like the camera moves when you are at the peak of the jump only. A slightly earlier camera movement would add more weight to the height of the "high" jump.
  • Camera position on higher platforms feels odd. When you first jump to one of the higher platforms the camera position sits low still (the bottom of the camera shows a decent amount of space below the floor). On the first jump while on a higher platform the camera then repositions so that the bottom is essentially level with the floor, which has a lot of camera movement. Jumps on a higher level after the first one then don't feel as high because there is less camera movement.
  • There are a couple other fluidity issues when I am moving around and jumping at random, but I am not sure if that is a low frame rate animation issue or a jump control issue.