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RoundKights

27
Posts
3
Topics
3
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25
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A member registered Aug 17, 2022

Recent community posts

This game, while interesting, feels very clunky right now. The controls and and the buttons for maneuvering menus feels unnecessarily obtuse, IE multiple buttons to confirm multiple things, sometimes it would just make more sense to just have one button to confirm things instead of 3 or more

The navigation and movement of the game feels very player antagonistic, there were so many times that I went into an area without knowing i couldn't go back or mistimed a jump that would both lead me to areas I didn't want to go to yet and forced me to continue instead of being able to backtrack and get some collectibles i missed. This is because of the way the map is created, multiple collectibles will just be out of your reach even at the beginning of the game, or if you mistime a jump once, you're forced to continue the game unless you go back to a previous save in order to attempt a single jump again, disallowing any kind backtracking or exploration if you mess up. If the players jump was extended, or if they had an extra way of increasing their Hight in the air on their own, this could fix the issue itself. And lastly for the map design is that sometimes there's just... intangible walls... or floors... and it doesn't even look like you can tell if they are or not, you'll mostly just end up finding out the hard way with them, especially with the floors, If there was a way to tell the difference between floors and walls you can pass through, I wouldn't mind it much

And lastly... I'm not sure i see the poupous of the melee attack? this isn't a major issue as it is, it doesn't feel necessarily as strong as all the other ranged options the player can get. Not sure what to suggest to fix that though sorry.

Can you use your own sprites instead of the ones in the program

wonder where the shirt came from... if it's even in the game

I have no clue where the other keys are

Kinda wish there were more stages, but it's an awsome game regardless

Uhhh... soo... apperently i couldn't save past the point where her breasts grew to the size of a football feild... and i lost all the progress from their to the point where i had to buy a device that stops the gravitational pull of her breast from messing with the waters of earth...

As great as this game is... the final boss fight sucks... 

From just one move...

a healing over time move that restores around 1/7 of her hp per turn, and it's already painful to get through her normally...

How do you unlock the other characters?

Should've been called Left 2 pop
0/10

what about monika?

I'm not sure the none option is really necasary considering you can turn any and all sound effects off, nor does the some option feel like a smaller amount of sfx are being used, it's more or less the normal amount from last time
Maybe have the non option be replaced with a small option that has less sound effects than some, but still has sfx

I tried to use optfine and...
didn't go well... it said i was using an outdated version of optfine, but I was using the latest version of it

does optforge work instead of optfine?

How do I use this proporly?

Got it, thanks

How do I get past the bird lady after visiting the bar shop and fish partymember?

How do I add content like other characters to this?

How do I use badges, I'm not sure how i activate them

has anyone else encountered an issue where you build a fortress and you can't return to your den?

My towns weight just plummeted down to -600, how do I change this please help

Its hard to really balance everything on top of the hoarded gold, you only generate 2 per day, and thats not enough sometimes when certain statistics go out of wack, not to mention i wasnt getting the 25 gold from the throne room interactions like the text box said

I guess you could technically go to either hallway or the monitor to delay it, but yeah, it doesn't look like its possible

I don't think I have a good enough explanation as to why she out of all the characters is my favorite, maybe it's the fact that you get to see her a lot more than any other character in any fnaf themed game, or just we got to see a night guard with a personality for once

It makes it a bit sad for me what happens after night 6, but it also makes me question why the lock stopped her. Didn't she lock it herself? Doesn't she have a key ring with a key for it? It puzzles me how she wasn't able to get past it when she was the nightguard for the place

(1 edit)

I just beat night 6 and have a bit of a strategy

Check the food court and Exbibit 3 cameras constantly, since they're the last cams before she enters your left and right halls. if she's on those cams, go to the respective door and close it, if you don't see her in either by the time you hear a sound, check the vent above you, don't bother with the other cameras. 

You should be golden with this, but if you want, close both doors and the vent by 5am, if you do it right, you'll beat the night with this (With or without the 5am lock in) 


Edit: didn't read it fully, didn't see they beat it already

Some of the characters have methods to get them out of the oifice right? Im wondering if there's a way to stop her or not

Never mind, i found both night 1 and 2's secret boxes to unlock them

I completed the first night fairly easily, but the first minigame was still locked, and i have no cluye how to unlock it