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Roupiks

15
Posts
2
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61
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A member registered Oct 23, 2022 · View creator page →

Creator of

Recent community posts

Hi, you can add me on Discord: roupiks
You can also join this server https://discord.gg/aBkGabsu and message me.

Thanks!

Right thanks I don't know how it got messed up.

Thank you !

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I just released a new asset pack for a top-down life-sim/farming game in a cartoon pixel style (including a terrain tileset, basic environment objects, an animated character, crops and much more). You can check it out if interested.

https://roupiks.itch.io/alchemyst-islands


Thank you !

I just released a vector isometric City asset pack for CitySim games  or even vector illustrations. The pack includes buildings, roads, tiles, vehicles and UI, everything in .eps, .svg and .png

The pack is not finished yet and future updates are planned.

If this may interest you, please check it out ! 

https://roupiks.itch.io/flashy-city

Hi, thanks for the purchase! I had this pack planned and started it a while ago, but stopped working on it cause I was busy with other stuff (3D and programming). I came back to finish it recently, but this style takes me a lot of time (especially the animations) because the sprites are kind of small and noisy. For now I will move on other style of assets, maybe 3D or vector, or even different pixel art style (for top down RPG games, tycoon games, etc...). However I'll keep updating CoolPunk if needed. Have fun!

Thank you !

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Thanks a lot ! Yes I tried to spend some time not only on the sprites but also on the presentation cause I think it's actually very important if you want to attract people.

While scrolling on itch I saw your work too, and it seems that you like retro style too (very nice assets btw, I love these little 8x8 rts/strategy tiles and the palette looks really good).

I will continue updating this demo pack and have planned to realise more expansion (I'm working on a sewer expansion for this pack) so stay tuned !

It is a good idea, I will  do that.

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Sure. I think the horn gesture is a good idea. I also have planned to make attacks animations for the player, but since it's a platformer, for now you can use the jump on enemy mechanic to kill it (this is why the enemy death animation look like that). For the missing tiles, this was purely intended (I did the tiles, and still have it) but didn't want to use it to keep that retro limitation style. However I think adding it is just a plus so I'll add them back. This is also why I added AA in every tiles corner, because in older games, tiles couldn't have transparency, and I love that render even if it can look dirty in some places. Thanks for the feedback, I will soon update the files, stay tuned !

Edit : I can also show you a sneak peak of the next update (this is just a few tiles, and some might change)

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Thank you very much ! I'm currently working on an underground expansion. Tell me if you have any suggestions for blocks and icons you would like to see. I will also probably wait for my project to be indexed to start releasing devlogs and updates