Thank you very much!
Rowye
Creator of
Recent community posts
Oh, that's weird. :s
You may have come up against something here... Mind if I ask what resolution is your monitor on?
I can't think of another reason for it not showing up than it's being displaced somehow., or it looks so small that it won't show up.
Another truly necessary thing is to allow people to change resolution, this will happen for sure before 1.0.
Hey there!
Thanks, I'm glad you're enjoying it.
But, you don't have a crosshair?? I'm not sure if I understand you, but you should have a crosshair all the time. There should be a small cross in the center of the screen... If you mean something like a bigger crosshair or something a bit more obvious, yes, the plan is to at the end, have at least a few crosshairs you can choose from, which would include some larger crosshairs for people who aren't like me. :P
Hey! Thanks for the reply.
I have gone through the logs and I see this part that may be conflicting, but maybe it's a common error.
{"time":1661669124600,"level":20,"msg":"> 2022/08/28 08:45:24 We're up-to-date!","name":"📦 self"}
{"time":1661669124604,"level":20,"msg":"Trying to satisfy semver constraint (^15.20.0)","name":"📦 butler"}
{"time":1661669124604,"level":20,"msg":"GET (https://broth.itch.ovh/butler/windows-amd64/versions)","name":"📦 butler"}
{"time":1661669124604,"level":20,"msg":"HTTP get https://broth.itch.ovh/butler/windows-amd64/versions","name":"r"}
{"time":1661669134613,"level":40,"msg":"While checking for latest version: Error: net::REQUEST_ERROR::\n at Timeout._onTimeout (C:\\Users\\Usuario\\AppData\\Local\\itch\\app-25.5.1\\resources\\app\\dist\\main\\main.bundle.js:16363:24)\n at listOnTimeout (internal/timers.js:549:17)\n at processTimers (internal/timers.js:492:7)","name":"📦 butler"}
{"time":1661669134614,"level":20,"msg":"Present versions: 15.21.0","name":"📦 butler"}
{"time":1661669134615,"level":50,"msg":"while reacting to checkForComponentUpdates: Error: Could not retrieve latest version of (butler): net::REQUEST_ERROR::\n at package_Package.doUpgrade (C:\\Users\\Usuario\\AppData\\Local\\itch\\app-25.5.1\\resources\\app\\dist\\main\\main.bundle.js:17361:19)\n at processTicksAndRejections (internal/process/task_queues.js:97:5)\n at async package_Package.upgrade (C:\\Users\\Usuario\\AppData\\Local\\itch\\app-25.5.1\\resources\\app\\dist\\main\\main.bundle.js:17328:13)\n at async manager_Manager.upgrade (C:\\Users\\Usuario\\AppData\\Local\\itch\\app-25.5.1\\resources\\app\\dist\\main\\main.bundle.js:17610:13)\n at async C:\\Users\\Usuario\\AppData\\Local\\itch\\app-25.5.1\\resources\\app\\dist\\main\\main.bundle.js:34635:9\n at async Promise.all (index 0)"}
{"time":1661670476002,"level":30,"msg":"Regularly scheduled check for game updates...","name":"m/reac/updater"}
Could this be why it's stopping?
I do have the latest version (I've reinstalled it several times today too) but also I don't understand the log fully.
Hey everyone.
I'm trying to push my game's update but it's always stopping at the same exact point.
Even though it's not likely the network, I've restarted it and the same happens.
I've also tried to upload from a few different folders and got the same result.
I don't have another machine to try it right now, but I'll do as soon as I can.
I've been announcing this update for days so it's not a great situation when the day comes and it won't upload hah.
Can anyone give any feedback on this?
Thanks!
Post your suggestions, new ideas or complaints.
This is my first game and admittedly a project a bit too large for my own good, so there's a lot to think about..
We can use this thread for passing me some of your ideas if you have any, feel free to post complaints as well, but try to be constructive as just "not liking" something doesn't tell me a lot.
Either way, so far the number of people who tried the game isn't very large so any feedback is good and I'll be paying mind to it.