You can use and modify this asset as much as you need.
May be the licence reference is not the correct one, i have just put CC to indicate this asset is fully free to be used.
Hey WiseDawn,
I h'ave finished to integrate your spaceship models from your procedural generator. You can see the final result here on this video :
Thx again for your awesome work : it helped me to finalize this work for the students : no doubt they will appreciate ;)
Hello Wisedawn : i really like your procedural spaceship shape generation. It is really simple and efficient : i love it.
Each year i welcome some students in a programming school with a basic IA spaceship race. They just code the way the spaceship goes through a race and i provide all the environment.
I got some sprites here and there but i wasnt really satisfied by the whole aspect, even after trying to make the whole sprites homogeneous. I guess i will get some sprites from yours for the next session in September.
Take a look at the previous session here :
I will tell you when i use your sprites and show you the result. Of course as always a link to your websites will be in the credits.Thx again for your work ;)
It is not always necessary. With some tools, this 'cropping' operation can be done directly into the tool. 'Thinking about TexturePacker that creates a JSON file with all the atlas information, and can be directly loaded (in Phaser JS for example)
But if you use Godot Engine for example, and AnimatedSprite Node, AFAIK the imported frame sizes must be a submultiple of the image dimensions and you are right Deakcor that input images MUST be resized proprerly before that.
Anyway this is a relevant detail you've noticed ;)
Hello. Sorry we missed your post.
No it was not planned to use it in any kind of game ! We were just experiencing a procedural Generation code library of our own and decided to choose the topic "space ship" as a lib test ^^
We were a little bit too lazy and just performed this sample in one evening but we initially planned to add more fetaures such as populating rooms with objects (such as furnitures, ship control boards, beds, ...) and also turrets but we did not reach to get some free time for it .... next time may be ^^
See you soon !