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Rubi And Mugmug

16
Posts
31
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15
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A member registered Mar 01, 2020 · View creator page →

Creator of

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I can't promise anything right now but this idea is probably something I'll revisit in the future :)

Sir, that is the most nuts I have ever seen. Congrats

Oh man this game is doing numbers. If you like what you see, check out my linktree for my other projects please!

https://linktr.ee/MugmugRubio

Yeah, sorry about the screen stuff, I think something is up with how godot exports html5 games and how it interacts with certain browsers, but I haven't been able to fix the issue yet.

I'm glad you liiked it, fellow Risuner :D

I think it's a bug, sorry I haven't found the time to fix it, yet

I love how chill it feels

Sometimes all you need is a soundtrack building up in the background to feel joy

Sure man, glad you liked it

Thank you. I'll try to make a more complete build when i have the time

I love how this is tagged non-violent

You don't know how competitive my friends can get :P

Love your weird sense of humor in this game

To be honest, level 4 was designed by accident

I added the restart option in case people get stuck in a zone. Not sure if I would set a constant speed, but maybe a minimum speed could work.

Thanks for the feedback :)

TFW it took me several tries to beat the first level even without the distractions D:

Finally i can play fortnite in my browser

Yeah, several of my friends reported level-related bugs, but I haven't been able to reproduce them consistently. Probably has something to do with how i delete and load levels.

I'd love to expand this game one day, but currently I'm focusing on learning as much as possible, so I'll probably be working on other small projects.

Thank you for the kind feedback :)

Thank you for the kind feedback. I thought about making another kind of game for the jam, but i stuck with a simple platformer.

I find that these kind of zones, when used in platformers can have several purposes:

1. As a timing challenge

2. As an aiming challenge

3. As a "gate" for a puzzle-level (didn't have the time to implement this though, sadly)

(1 edit)

Thanks for the feedback :)

I will release a more polished version probably sometime before the 21st of March.