hey ho, sorry for the crash. I'm going to try to see if I can fix this, but this was just a student project done in like two weeks years ago running on a now very outdated version of Unity. If I can reproduce and fix the problem, I'll let you know here, but I can't promise anything. I'm sorry :(
EDIT:
Just did a quick replay and it's not a bug, that's actually the end of the current game. As I said, this was just a quick thing we did during a class teaching how to pitch a game, but we were never able to fully develop it after. Sorry again ^^
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Thx, for the feedback.
Yeah, the package size ... it was late xD
And your right, we talked about countdown/ease-in period, but just hadn't time for it anymore. The odd behavior is a result from the cube shifting position, because it doesn't hit the middle of the paddles, because of it's size. We started to fix this, but again time. If we will do a final version, the cube will always stay in the middle of the paddle, which should make the game feel way smoother.