Looks like you can’t download it on the itch.io app, since the developer didn’t mark the download as being for Windows.
RuiNtD
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Go to File > Build Settings and change "Target Platform" on the right from Windows to macOS X. For Linux, change it to Linux. Save and compile and it'll create a build for that specific platform.
Source: https://docs.unity3d.com/Manual/BuildSettingsStandalone.html
Actually, it would nice if PV8 had a function like PICO-8's BTNP. It acts like the function I mentioned above, but with additional button repeats (in PICO-8, repeats every 4 frames, repeat starts after 15 frames)
Also, some small built-in utility functions would be nice, like number clamping (math.min(math.max(num,min),max)), number wrapping, and maybe a conditional returning method (returns param 2 if param 1 is true, otherwise returns param 3, example on bottom). Maybe these could go into a "utils" property that can be accessed from apiBridge (or imported separately? different bridge?)
local utils = apiBridge.utils local clamp = utils.clamp local wrap = utils.wrap local cond = utils.conditional print(cond(lives == 1, "life", "lives")) -- JavaScript equivalent: lives == 1 ? "life" : "lives"
Something like that.
Yeah, I wouldn't mind this being added to the demos. I'm also planning to update it with mouse support and better control. All I do for detecting A and B presses is check when the buttons are released. It would be nice if there was an API method for detecting when a button is pressed (instead of detecting IF a button is pressed).