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runicha

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A member registered Jul 27, 2020 · View creator page →

Creator of

Recent community posts

im running it on chrome!

i could potentially be misunderstanding the card, but when I use "banter" and one of my dice matches one of the audience die, my score remains the same and does not get set to 13 like the card says it should

great game by the way! lots of fun very cute and clever :)

Thank you so much for playing!! And yeah, other than the endings mentioned in the case file, surpassing a certian amount of turns does trigger an ending. But other than mentioning that breifly, there is no visible turn counter, which would've made this a lot clearer (was next on our list of feature implementation, but unfortunatley we ran out of time). And the modification list is a really good idea! That would help a lot, right now the only indication of wether an item has been modified is the hover effect which could be tedious to check. Thanks so much for all the feedback! :)) 

Thanks so much for playing!! And yeah, we had a bit of struggle trying to strike a good balance of difficulty in terms of player deduction vs the game giving hints - we decided on this level of difficulty based on very minimal playtesting, so this is totally something we could improve! Also, the endings are determined by the amount of different types of evidence found by the detectives - this is kept track of in the case file (accessed on the left side of the screen) - we could definetly do a good job of being clearer with the case file (both how to access it and how to read it properly). There is also an ending that triggers if you surpass a certian amount of turns - which is probably the one you triggered. A visible turn counter was next up on our list, but unfortunatley we ran out of time - this would definelty help with the confusion though. Thanks so much for all the feedback!! :))

Thanks so much and glad you enjoyed !! :))

Thanks so much for playing! Very glad you enjoyed!! And yeah, given more time there are definetly some UI elements we wish we could touch up, the map buttons being one of them - thanks for the feedback!! :))

Thanks so much for playing!

Thanks for playing!! And so glad you got the reference LOL. We wanted the movement to be mostly random to give each player a difference experience each run, but totally get how that could be too random and "doof"y ;)

Thanks so much!! Bubblegum grunge is such a great choice of words omg :))

Thank you so much!! So glad you enjoyed :))

Thank you! Glad you enjoyed :))

Thanks for playing!!! LOL glad you appreciate our genius naming expertise ;)

Thank you so much for playing and for the feedback!! Totally agree that some of the evidence connection could be more fleshed out haha

simple gameplay but very polished! So cute how the little Id card changes when u play the cards!

really nice and polished! great art and sfx

Thank you for playing, we're so glad you enjoyed our game! 

Actually, we did originally make it much harder to win, but then it became nearly impossible to see any of the other endings, so we decided to make it easier! Thank you for your feedback :)

We're so glad you enjoyed our game! Thank you for playing :)

super cute and clean gameplay!

so cute :))

second try

:))


glad you liked it! tysm for playing!

Yes! Lava Cat! Glad you enjoyed playing! 

We do definitely agree with what you mean by the rushed dialogue. I think it stems from us trying to fit in so many ideas into a short-ish game, and it shows. 

Thank you for the feedback :))

ahhh we're so glad you enjoyed it! thank you for playing :))