Yes—on September 1, the paid version of V0.5 will be made available for free, and it has all content from the previous demo builds, including the content that was previously behind the paywall :)
runneroo
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Right now, "Smooth Slave" is the only route that has dedicated watersports content (and Jesse's routes in general have some mentions of watersports), although there will be more routes in the future that include it! The wiki site will also be updated in the future to make it easier to see what themes are associated with which routes.
For the "Complete" routes, it's the written story content and full graphics that are complete, while the sequence images and some sound effects still need to be added. Part of this strategy also allows for potential changes to the written script (for those routes that still need some further polishing) based on player feedback, without needing to rework the sequence images if they end up being impacted by those script changes. Those placeholder images for the sequence images are going to be addressed in upcoming mini-releases (e.g., V0.5.1, 0.5.2); the plan is to roll those particular updates out for free, we're evaluating the technical/platform logistics of how we can do that.
Currently, none of the completed routes in the game have castration or penectomy; they'll be added in future releases (probably V0.7 at the earliest? TBD on that), and in the release announcement/release notes we'll add warning labels for those particular routes so you can see which routes have those themes ahead of time.
That's a cool way of approaching the game! A lot of the time, that's actually a pretty similar approach I use when writing stories that involve characters that I don't necessarily want to make permanent changes to (or for stories involving more extreme content), almost like a "canon vs. non-canon" mindset.
No worries! I think these are the steps you need to follow, although let me know if they don't work for you.
1. Select Download Now on the game's page:
2. Enter the minimum price for the paid version, which is $8 in this case, then select your payment method and complete your purchase:
3. You'll then be directed to the download key page, where you can download your purchased file(s).
I hope this helps!
You've given me a lot of good stuff to think about, and I appreciate you taking the time to explain the rationale and propose some potential alternatives here! I can see how these options make sense and would be a lot more sustainable/better value compared to the current model I'm using, and I want to just say thanks for helping me course correct. I'll be taking steps to implement some version of this for the next release (need to figure out the logistics of making it all work based on the platforms in play, plus I'll be soliciting feedback on strategy before implementing, so stay tuned for updates), and I hope doing so makes this a better experience from a buy-in/supporter perspective.
A distinction I'd like to point out is that there is a free version of the demo and a paid version of the demo—both versions have updates, buying the paid version just gets you some additional content that isn't in the free version. So you won't necessarily need to spend $8 every time there's an update, unless you want to get that extra content. If you don't want to pay the $8 for the paid version of the update, that's ok, the free version has plenty of updated content in it, too. I also currently have no plans to raise the price of the paid versions of the demos in the future, although a change like that will be communicated ahead of time if that were to happen.
That being said, a model that I'm curious to get your opinion on would be paying a single upfront fee for ongoing access to the paid version, with free updates rolled out/patched for each demo release (like paying for the "premium" version of the game at first, and then getting that "premium" DLC content for free)? I'm not sure what that initial upfront cost would be, as I'm currently brainstorming and don't have anything concrete nailed down, but would a model like that be more palatable? Because I do concede your point, that paying a total of $60+ for multiple demo versions before the final game is ready for release is a steep ask. I'd be remiss if I didn't note that those payments are going directly to supporting the development of this project (and I want to extend another giant thank you to everyone who has bought the paid version of the demo, we do sincerely appreciate your financial support!), but at the same time, I do also genuinely want to find a way to make this economical for you all as the players/consumers as well as us as the developers; it's about finding that balance, and I do see it's not an ideal model as it currently stands. I'm also very open to other helpful suggestions you may have—I'll fully admit to not being exactly business-savvy in areas like this, and I'm still learning those particular ropes in the course of working on this project. This is my first rodeo in this kind of work, so any constructive advice you (or anyone else) have would be greatly appreciated! Thanks!
Fair, there's content that's not for everyone, and if something's not your cup of tea, that's totally ok! V0.5 (releasing in July) will actually have a content preferences screen where you can disable certain topics and you won't be presented with the relevant content (in some cases the routes will be disabled completely, and in other cases you'll be presented with alternative content).
Right now, the plan is there's going to be more added primarily to Jesse's routes, Levi's routes, and Bruno's routes (sprites and full images are the main focus for the visuals for V0.5, with some sequence images, although those are a lower priority and we'll have more of those with future updates, too), and there will also be a little content added for bumping into Felix at the coffee shop and more added for when you get back into town after your encounter with Borovast.
No worries, thanks for asking! Yes, there are routes where MC tops; some of them are dedicated "top only" routes, some of them will be framed in a "what would you like to do" manner to give you options, and some of them will automatically direct you to a "MC topping" interaction based on previous choices you have made. While most of the content that's been produced/published so far has been pretty bottom-heavy, as we develop more of this project there will be more of a (hopefully) even balance between bottom and top content.
Thanks so much, glad you're enjoying this so far! Yes, there will be content that features paws/feet; currently, it's not so much as a primary focus/major kink, but in a more "supplemental" capacity (i.e., at this point in time, there's paw-related content in general and a couple opportunities for paw play/worship, but there is not a route planned that specifically focuses on paws as the only theme...but that could be subject to change!).
Great question! While there's no explicit macro/micro content, probably the closest we'll get to that is interacting with Borovast the dragon (he's a big boi) when you go hiking. As for age differences, yes, there will be interactions with characters who are significantly older than you (as the main character).
At the moment, there's no castration or penectomy in the current demo build (V0.4); to prevent spoiling too much, the routes that do feature that content will be announced when the demo build featuring them is released. Currently, it's likely that that particular content won't be implemented until V0.6 or V0.7 at the earliest (although that is subject to change).
Thanks so much, really glad you've been enjoying this project!
At the moment there are no plans to feature Jesse's rat at home, although I can see the potential for an expansion of some kind where you and the rat could engage in that kind of activity to serve Jesse! Definitely an idea to save for the future (at the very least).
Good question! There are going to be opportunities where you can choose for the main character to top or bottom in a scene—most of what's been written so far is a lot of the bottom content (primarily because the characters you encounter for those sections are much more dominant), but there are going to be dominant and top scenes in the future! For example, with Levi's route, you'll have the chance to hypnotize him and boss him around and top him, and the content planned for after going to the coffee shop first will have more routes for main character dominant material.
The paid demo for each release will have more "paid exclusive" content added to it; for the time being, if you want access to that new exclusive content, then you'll need to pay again when the game is updated.
However, I'm toying around with the idea that if you sign up for a monthly pledge amount/donate a certain amount (working on a Buy Me A Coffee page for donors to support the art and development for this project), then one of the benefits of that recurring donation/pledge amount would be free access to the paid versions of the demo builds as they're released (as well as sneak peaks at future content plans/advanced access to releases/etc.). Do you think that kind of support/reward model would be something folks would sign up for?
Thank you so much, I'm glad you're enjoying this and looking forward to what's coming up for it! There is a plan to include elements of slave training/play :)
Currently we don't have a precise schedule for future updates, and there's a very loose plan for the order in which content is going to be developed; there will be more details available on the Discord server when it's launched (currently in the process of getting it set up).
Each game update will have a free demo and a paid demo; if you want access to the content in the paid demo game files, then yes, you'll need to pay again when the game is updated.
I hadn't thought to create one; I can imagine that it would be a good platform for discussions, sharing updates, and bug reports, although I don't know if I would be super active on it apart from sharing info like "development on the X route is in progress/complete" or "here's a new character sprite" or maybe providing some small teasers once more of the art is complete. Although is that the kind of activity that would be expected? (I'm very much still a newbie to this kind of game creation/engagement, so I'm trying to learn best practices as I go along)
That content is not included in this demo, and it probably won't be developed/released for a while (still so much other planned content to develop before it!). I'm working on a wiki site (to be launched as part of the V0.5 release) that will have more details on the routes/themes included as development continues (and it'll replace the play-through guide)