Yeah, it's like opening a surprise giftbox each time you start a game. Sometimes it's that cool gift with which you know what to do instantly, and sometimes it's a thing you need to get used to. But like "Roll the bones" in "WoW" - after some time, you search for the bonus (in this case, mechanic) that suits you best, neglecting all the others. I don't say explaining each mechanic in advance would fix this. I play rogue in "WoW" for a while, and I haven't googled what bonuses can "Roll the bones" give, yet. As you said, knowing too much can ruin the experience. But, I do feel, in your case, that they could have been a bit more balanced. I found the platform one overpowered.
Rupert94
6
Posts
1
Followers
A member registered Sep 02, 2018
Recent community posts
It sure is an interesting idea! :) And there are a lot of different alternative mechanics to try out, so great job on that! I must admit not all of them seem equally effective and fun, and the player does need some time to recognize them, and then adopt and incorporate them into their playstyle, but hey, that gives some replay value to it, so it's good :)