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rustysabre

75
Posts
14
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A member registered Nov 15, 2017

Recent community posts

So if I'm reading the little bit of discussion that I can find on the topic correctly, is the only true "save" when you complete a section of the game?  For example, I was down to "one task left" on the garden cleanup and I had to quit.  Now I have to play the whole level over?  Not sure how difficult it is to implement a "save on demand" feature, but that almost seems like a necessity in modern gaming.

I enjoyed this as well.  Might be the first game of yours I've actually finished :)  It was a bit frustrating not knowing how much progress you were making in the boss battles, and the pseudo 2.5 D-ish? visuals sometimes made it confusing, but overall it was a nice journey for the few minutes it took.

So I realized I forgot to actually comment about the game (that's what happens when it's late and you're tired!)  I love the aesthetic.  It reminds me of the old Saturday morning live action kids' shows where they'd doodle something on a drawing board or something and it would come to life.  Obviously the game play is quite simple, but the atmosphere is so compelling that it manages to suck you in until that last upgrade is complete.  Good job!

So once you max everything out does anyone ever get mad?  Also, is there an actual end game or will it happy run until oblivion if you let it?

Saw that there was a Windows download update for this and had to play it again because I honestly couldn't remember what it was.  Still a great little game, and while it's a simple technique that I'm sure has been used in plenty of games, I love the streams created by the fans.  For some reason it seems to work better here than in so many other games that implement something like it.

Do it!  Do it!

Those backgrounds are awesome!  You should make an adventure game :)

I think you should consider developing this into a full blown game.  Between the grab and swing mechanic and the ability to toss a variable number of bones around you could definitely make some interesting level designs and puzzles.

Great concept.  Took me a minute to figure out the whole grab and stretch thing, and there were a few glitches in the jumping and reforming that made it a bit more challenging to play, but it's a very creative mechanic and overall the visuals look great.

Conceptually I love this game.  I just can't seem to build up enough money to get even one upgrade.  Anyway, would you consider adding the arrow keys as a movement option?  I think that would help me a lot.

Hey, cool, you released part 4 already?  Wow you're quick :)

Very nice.  It's like tower of Hanoi but not as stressful :)  It would be interesting to see if there were other mechanics you could throw in there (not sure what, but that's why you're the game developer!)  I agree with theColorCyan that maybe there could be something more to the "glitchy" ones, but at least it adds a bit of variance.

Seems like it has a lot of potential.  I did keep running into what I assume is a bug on level 2 where every time you die and regenerate, a couple seconds later you die again even if you don't collide with anything or fall in a pit.  Then the level plays normally again.

No problem.  Figured it would be a good idea to fix it in case there were any "less than ambitious" folks out there that wouldn't bother searching when the link went to the wrong place :)

Pretty cool soundtrack.

And just an FYI, your link to the Voidblazers itch project is actually going to the Beholgar Steam page instead!

Would your preference be for people to buy the game here or on Steam?

This was really cool.  It's neat to see what developers can do with limited real estate and a little ingenuity.  So what's the next room we're going to have to escape?

Well you know, if your project name was easier to discover... :P  Sorry, couldn't resist.

I completely understand.  Too bad I didn't run across this project a lot sooner :)

You might want to consider a name change.  Not that I have anything against "The Dark Cave", but there were at least 4 other projects on itch.io with that name.  The game looks pretty cool, though.

I liked the visuals, and as already mentioned it had somewhat of a Limbo vibe to it.  As much as I hate to say this, I would consider not having the respawn feature, or at least having it less frequently (or maybe that would be something to consider if you expand on the experience).  I didn't even realize there was stuff I could throw, or that I use actually supposed to "use" the sound creatively, and I still finished the game in just a couple of minutes.  I think it's a great start to something, though.

Cute game.  Took me a bit to figure out what to do on level 6, but I finally conquered :)  I assume that was the last level in the game?

I'm not usually a big fan of "twitch" games, because I'm too twitchy, but this was a lot of fun.  The visuals are great, too.  So if it's not too spoiler-y, and since I'm not sure I have the fortitude to play through it again, is that key in the third screenshot actually in the game somewhere?  I don't remember seeing it.

Love the visuals, though I don't think I was quite as excited as everyone else about the "game play".  Felt more like a walking simulator than an actual game.  The pager concept was kind of nifty, though.

Got it, and no worries.  My problem was I just downloaded it from the original explanation email you sent instead of clicking the itch.io link and claiming it.  I've got the latest version now :)

How do Kickstarter backers get the updated version?  I went to the page specifically for the Kickstarter, but when I click the download button there it just says there are no files currently available.

Very nice.  The graphics are great, and love how almost every level introduces either a brand new concept or a twist on a seasoned one.  Would love to see more of this game.

Nice.  Not going to post my time, because it was anything but speedy, but that was fun.  Just the right amount of challenge.  Like the graphics, too.

I haven't checked the webGL package in the downloads yet, but the demo on the web now goes full screen, so thanks for that.  The weird thing is that when the cursor hits the side of the screen on full screen, movement stops.  I would think the viewpoint would continue to turn.

Is there a way to make the demo go full screen?  Every time I move the mouse a bit too much the viewpoint just kind of goes off-kilter and it's hard to get anywhere.  I actually already bought the graphics pack, and just like to see a bit more of the visuals "in action".

I had run across this game a while back and played it, but I forgot to check something out after I got the ability to fly so I played it through again just now to "complete" it.  Was hoping for a bit more in the "secret" area, but hey, it was still entertaining playing through a second time.  Thanks for a fun little diversion!

Very nice.  3D has its place, but for me you can't beat a solid 2D scrolling SHMUP.  The vibe of this game would have easily fit with the best of the 80's and 90's.

This level has been driving me nuts.  As much as I hated to do it, I watched the synopsis video another player posted, and when they played this level the circled opponent was where I put the red X.  Did this change?  If so, are there any suggestions someone can give me as to what I need to do without solving it for me?  I'd like to actually beat this game, but at some point I'm going to have to restart my browser and don't want to play it all over again!

I like the simple visual style, and the controls are simple enough.  I think it would be better to either be a "try and collect all the coins" or a "dash to the finish" though, instead of both of them.  And either way it would be cool to have some obstacles besides the barriers that you can dash through (maybe stuff that could actually hurt or kill you?)

Intriguing.  Is there a way to make the newspaper go away?  The first time I ran into it I kept walking and it finally disappeared, but on the way back I hit it and then it wouldn't go away, which makes it very hard to continue doing anything in the game.

Cool.  I like the concept, the level wrapping around was a nice touch, and the visuals are great.  The glowing red (eyes?) were particularly nifty, and at times honestly a bit creepy.  So is it fair to say when you see "The End" it truly is the end?  In other words, can you die?

Cute little game.  The graphics are great, and the controls nice and simple.  It would be neat to see this expanded into a fuller experience.  More levels, different enemies, and maybe even the ability to get rid of the bad guys (I'd love to be able to smack the other snakes when I'm slapping one back and forth).

I agree with Deepnight - I didn't quite understand the floor traps.  However, overall I enjoyed the game.  The visuals are cool, and it was fun to kill a few minutes.  How blind was this guy to need four lenses, though???

Like the design and visuals.  Would be nice if there was something a bit more to do than just "find key, progress to next level", but it's entertaining for a while.

That was quite enjoyable.  I also really like the graphics in the logo for the collection :)