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RustySpork

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A member registered Dec 15, 2019

Recent community posts

Ah, my apologies!

How do I go about doing that?

Alternatively, is there a way to position the model at an object's location?
Thank you-- I know it's older, but it's a great program.

The track was called "the witness knows"

Maybe it's another orange08? It was a Pulseman platformer created in GM7. I don't remember the name of the track, but I will try to find it. Perhaps you have Discord?

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Does this include functions for rotating models? Attempting to rewrite an old game I built in 3D that uses a lot of transformations. :]
Btw, thanks for doing this- I hope it helps quite a few people.
Edit: I realize you can probably just set the matrix to rotate it. I'm not sure what I was expecting. D3D was really weird.