Is it the emulator for RPG maker games on mobile devices? I have not tried this yet. I think you can give it a try.
Ryan Entertainment
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I'm glad you have beaten the game. About the last hidden room, all materials are able to collect inside the castle, so you will not miss them. And about the sequel, it is still under development but the process is kind of slow because I have been working on it all by myself. Currently, there is a demo with a small percentage of the story is ready to try. If you feel interested, please send my a private message on Itch here, or through my facebook page. Thank you.
Ah, I remember now. You should receive the Mysterious Note from Kyle the Blacksmith. It is the hint to reveal the Goddess' name. They are not numbers, but letters. Maybe you should try using the letters in the note with the same color as shown in the gravestone. For example, the first letter shown on the Gravestones should be Red, so try one of the red letters in the Mysterious Note and do several combinations with other colors to reveal her name. And soon, you will see it is a very familiar name. Once you get your answer, just write it on the gravestone (MUST BE ALL CAPITAL).
Sorry for the late reply. I have been busy because it was Monday. Choosing the difficulty is based on the players, so I decided to divide it into several pieces to suit all. The easiest one is for those who love to play casually, and the hardest is for those who love to try hard.
Besides, I'm sorry to say this, but I merely have a recollection of the place you have been stuck in. Is that where you need to find the name of the Goddess of Nature?
Hi,
I have some more information for you about this quest. There are 4 steps needed to be done.
1. You need to obtain the lock-picking kit from an NPC in Item Shop in Vierna Skyland
2. Use the Lock-picking Kit on the lock outside Meryl's house
3. Talk to Meryl
4. Find Meryl's brother somewhere in Herbst Steppe
5. Talk to Meryl at her house in Vierna Skyland.
At step 4, you can find two men talking near a small pond in the map. It is a small island where there are three bridges leading in. Meryl's brother is the guy on the left.
Thank your very much for pointing out the reason and giving a fix for that. Some players informed me about this before, but I have not even found the reason yet. Also, I am developing the sequel and a demo with the length of around 15+ hours is ready to experience. If you finish this game and want to try out the sequel demo, feel free to contact me and I will give you the download link.
Unfortunately, I have also forgotten the activation order to make them face in one direction haha. Once you find out how it works, I think it will be the matter of time before you can solve it. I am also sorry for this because I was focusing too much on puzzle in this game, and sometimes it makes the players feel frustrated when they cannot solve to advance further on the main story. So I am trying not to repeat this mistake in the sequel.
I have just noticed when you say that. Now this is important so please keep it in mind. DO NOT use the Inn in Cindalia City to rest during the invasion of the Wild Beasts, or you will get stuck in that event. Or for the best, just do not use it until you arrive on another city. And please prepare more than one save files in different moments, in case something bad happens (especially in Cindalia City during the invasion). Sorry for this bad issue and thank you for your understanding.
Hi,
I am truly sorry for the inconvenience you have experienced. Some players also reported this issue before. At the cutscene, after using the ultimate power on Ryan, Ethan should be defeated automatically (as you can see each hit also hurt himself). He should not be left alive with 1 HP. In this case, please try getting one more level and put more point to his VIT or STR, making his HP becomes xxxy, or xxy (with the last digit y higher than 5, like 1506, or 967) before going into this cutscene.
Technically, this issue is caused by the damage formula, which takes 10% of Ethan's Max HP per hit (10 hits total), but it is rounded. Following by this xxxy HP formula I mentioned above, if Ethan's HP is 951 (with y = 1 < 5), the damage per hit is 95,1 and it will be rounded down to 95. After 10 hits, he will have 1 HP left and the cutscene is broken. But if his HP is 956 (with y = 6 >5), the damage per hit is 95.6 and it will be rounded up to 96, and he will definitely be defeated.
I can make another patch about this, but it is kinda dangerous to your save files, because i have not touched this game files for years (I have been busy developing the sequel of this game), so there is no guarantee that the new patch will not cause new issues, which might corrupt your current save files.
Hi. Thank you for playing and enjoying the game. If I remember correctly, this boss you are talking about is the Black Knight (or Death Knight, Dark Knight maybe). Could you tell me which difficulty you are playing? I do not recommend Deathwish or Hard mode. The Deathwish is kinda troll mode (enemies are too strong), while Hard mode might require a very proper stats investment, and a lot of luck. About the Black Knight, you were right about him. This fight is partially based on luck, but there is still a strategy to deal with it. You can try adding more AGI than STR to your Treasure Hunter, so he will be able act more before the Black Knight's turn comes and make use of his DPS (Poison, Bleed) because these kinds of damage are based on enemy's max HP. Adding AGI also raises LUK points, which reduces the chance of being affected by negative states. Do not forget VIT for your team. It provides more HP and DEF so you can be more durable.
Updates: The Public demo has an issue with normal attacks, which deal 9999 dmg (I forgot to set it back after testing), so if you have this issue, please apply the patch file "Skills.json" into "Your game folder/www/data" and overwrite the old one. If you haven't downloaded yet, you can download the new version, as I have taken down the old one and reuploaded the new one.
You will not receive the mask. It is a part of the tree, once you put the egg into the nest, and that is the mask I'm talking about. Just come back there at the time when the "eye of the night" reaches the highest point and you will see. In case you want to skip 6 hours (in-game time), go to the Inn and take a rest there.
Thanks for your compliment. And according to your comment on RPG Maker web, I assume that you have found the "Stone Egg" near the tree. Try to put it to where it should be on the tree, and the mask will reveal itself. When I designed this game, I was into the puzzle things too much (because my very first game was a puzzle one). Now to think of it, sometimes it makes players feel frustrated. That's why I have decided to reduce the difficulty, as well as the number of puzzles in my next game, to focus more on "RPG" element than "RPG - Puzzle". Thank you for enjoying the game, and stay tuned for the upcoming public demo of "Yggdrasil Chronicles - A Record of Valkadia".
I'm truly sorry for the inconvenience you experienced. Some players reported this problem to me before, but I was not be able to reproduce on my side, thus I could not find out what was the real cause of this. And about the puzzle you are asking, I'm sure you have found and exposed the mask on the Red Giantwood (or Giant Redwood), right? I think I will give you some hints about this first.
- About the "Eye of the night": What can you see in the clear night sky? Use your imagination to know what an "eye" is. It can only be seen at night after the sunset.
- Next, if you have figured out what the "eye" is, try to find out the time it reaches the highest point in the sky. Be fast because it won't last long.
I hope this will help you to solve this puzzle. It is one of my favorite when I designed this game.
P/s: I have seen your post on RPG Maker forum about Aiko's trial (Holy Priest). If you haven't managed to finish it before the invasion, you MUST deal with the invasion first until the battle is done (from Step 96 of the Main Quest if I remember correctly) , then you can go back to the Cathedral and finish the trial.
Thank you for playing and enjoying the game. And about your problem, if I recall correctly, the Advisor is located center of Spiral Cliffs. You can find him there and he will guide you to the next step of your main quest. If you have any other questions, feel free to ask me here, or better send a message to my facebook page. I'm also developing the sequel, and if you feel interested, please follow my facebook page for more information.
Well, for Mac, it is okay. But for mobile, i don't think it is worth giving a shot. MV is poor-optimized for mobile devices, and some plugins cannot work properly on this platform (like Yanfly's Quest Journal). I also had a plan to release my sequel on mobile, but after a few tries, i gave up and decided to focus on Windows/Mac. There were too many problems on mobile platform. But i still love your idea, so for further discussion, please contact me via my facebook page.
We are truly sorry for the issue you have experience. Honestly, we were acknowledged of this error, but it happened randomly with chance so we could not figure out the real cause. And it is hard to fix it at this moment, because we have not been working with the old engine for a long time.
We are also very glad to receive your generous support, as it will be a great help for the development of "Yggdrasil Chronicles: A Record of Valkadia". If you wish to try the early-access version, please send us a private message to our official fanpage on Facebook. We will contact and send it to you once it is ready, as we truly need some early feedbacks about the game.