Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RyanClaytor

15
Posts
1
Followers
9
Following
A member registered May 27, 2022 · View creator page →

Recent community posts

Fantastic.  I'm roughly 20 levels in to the current build.  Do you mind if I ask what will be the differences between the current and upcoming versions?

Love your games, digikerot.  Just out of curiosity, I see this was part of the Uncrank'd Game Jam.  Very cool.  Does this version differ from the game jam version or is it the same game build?  Also, do you consider this game finished, or are you still working on it?

Same!

This is so incredibly cool.  Thank you to MouflonCloud and GingerBeardMan for facilitating this, contributing to the playdate gaming library as well as video game preservation.  I just donated to the American Foundation for Suicide Prevention.  

https://afsp.org/

Man, what a great game.  Glad crank integration allows either direction. Nice touch in the 1.2 revision.  I've made it through all levels except 3-5.  Gosh, that part with the plants in between the spikes is tough.  I've tried so many times.  Any tips?

Also, I don't understand when I can run into a spike and it just makes me invincible for a bit vs when I can run into a spike and it kills me.  Can you demystify that for me?  

Thanks for the great game, Cole+!

That's great to hear, Hegodigames!  I understand this takes some time to implement, so I really appreciate your effort.  As it stands, it's still a great game.  In the meantime, I wish you all the best squashing those bugs. :)

I received the same exact crash this morning.  Two 64's in easy mode and...kaput.

Hello Hegodigames,

I'm loving this game, but on the 1.0.1 version, occasionally I'll launch a ball and it will not collide with other balls.  For example, I'll shoot a #2 ball and it just sails right through another #2 ball. Any plans to address this?  Regardless, thanks for the great game.

Sincerely,
Ryan :)

If I was an iOS user, I'd be all over this.  Love it on the playdate and this looks like an amazing and faithful port!

This is a trooobity-boop-boop  honor.  Sideloading now.  



Wow!  Incredible work, on this highly addictive game, benzgrant!  I had a hard time putting it down long enough to write this comment.  I'll be chasing higher gate numbers now that I'm done!

I feel similarly, that the gravity makes this game QUITE challenging.  Ha-ha!

 @possiblyAxolotl , how does one go about adjusting the gravity, as you were mentioning in the reply above?