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RyanHammond

5
Posts
A member registered Apr 21, 2022

Recent community posts

I found the underwater effect to be pretty hard on the eyes, but its functionality was well done.  Wish the movement speed was a bit faster.  Good simple UI really brings you into the game right at the start, giving you a clear objective.

The "sprite" animation and dynamic shadow look great, and is a difficult effect to create. Was able to see some grid line type artifacts around tiles as well as some z order clipping in front of trees.  Overall the visuals are great and the lighting and shadows look awesome.

Runs smoothly, fun to try out all of the different toggles you included.  I didn't notice any enemies attempting to "attack" the player, they just seemed to be doing their own thing.  The 45 degree player turn intervals took a bit to get used to since the hallways are all 90 degree turns.

Impressive visuals, camera was stuck in one position until I pressed escape to unlock it. Once it was unlocked I was impressed by the camera collision to avoid clipping through objects.  Some of the collisions were missing on the mountains around the outside of the area and I ended up falling out of the world with no way to reset myself.

Sound is great and visuals look good.  I wish the arrows were oriented based on their trajectory and that the bow stayed in the viewport more when looking around.

It runs smoothly and is quite fun.