I actually really liked this. The art is cool, the idea is cool. The tutorial needs to be worded better. I spent 5 minutes confused about how to weld the big hole because i read it as you need to weld the edges. Not seeing the chunk that you had to place. If you continue this game, i think having to move the stick in as you add material would make it more real and challenging.
RyanMengel
Creator of
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I like the randomness of the upgrades too. Adds to the replayability. I played a second time to see if it would be different, and to see how the resource carry over worked. and then i saw the upgrades were random, so i played a 3rd time to see what i could get done. Which was, get a lot of XP gain upgrades.Which led me to find the issue.
i think overall it is a lot of areas that you need knowledge and skills on to improve. You could easily lean into the absurdity of the game but make it feel intentional rather than just the dev being a novice. It's hard to say what to actually improve, since this was a beginner project and made in only 3 days. You have more than my team got, so you did well. Just work on more games and maybe come back to this one if you ever feel like it.
The premise is nice. The difficulty would be nice if there wasn't the wall of water coming. It is already hard enough. The difficulty curve is just not well balanced. There is a stutter at the beginning of every level that made me fail the first jumps multiple times. having to go back to the menu every time was annoying too. Still fun cuz hard
-crocs
This is really unique and cool, good job. I'd say overall it's pretty one-trick pony. If it was more like sentences or level based, it would add some depth to it. Other than that, the overall amount of settings you can change is really cool and helpful, but too hard to change everything to make the game not hurt my eyes. Regardless, the idea is really cool and somewhat fun.
-crocs