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ryctyngylyr

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A member registered Jan 08, 2016 · View creator page →

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Do you have sdl2_mixer installed? You'll need it (and also sdl2_image and sdl2 itself). The name might vary a bit depending on distribution.

Thanks for the feedback!

There's actually no interact button. Switches and secret walls are activated either by running into them, or hitting them.

Garden Shuffle is actually procedurally generated. The red and yellow keys with both spawn in their own hedge maze area, opposite to the red/yellow door respectively. But I'll agree I should probably mark them on the map.

Thanks for the feedback! 

The last screenshot is from a level I didn't include in the demo because it's not finished yet.

I'm glad you managed to get all the crystals though, since I was worried some of them would be too difficult to find. There should be 28 total in the demo (the hud says 77 because that's my end goal)

Thanks for the feedback
The initial inspiration for this game was indeed Nitemare 3D (at least the outdoor areas)

This is very helpful, thanks

The game was really intended to be controlled with WASD and mouse. I added the keyboard-turning with arrow keys mainly as a quick hack for when I wanted to dev without a mouse available, so those controls are not very polished.

Thanks for playing!

A lot of people mentioned the monotonous floor/wall textures in their feedback, so I'll try to improve that next version.

Thanks for the feedback! I'll keep it in mind for the next demo.

I wrote the engine myself in C, using SDL2 and OpenGL.