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Rynelf

17
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A member registered Feb 20, 2019 · View creator page →

Creator of

Recent community posts

Well that was grim(m).

that was a trip, love the character portraits. nice work! a couple typos that I'm not sure are intentional.

Eerie!

You missed the frog, but that's okay. Thanks for playing!

Hey, I think you forgot to include the actual game?

Lovely game! Presentation is wonderful.

This is super good. The perspective of a pet during an apocalypse is a great idea, and what a scary apocalypse it is.

I enjoy Sokoban puzzles, almost made it more involved :)

Thanks :) I tried to make the world feel a bit dynamic.

:(

+1 for this. Would love to potentially tinker with cel7.

Your .love file doesn't work, I guess there was a problem with your bytecode compilation.


Error: Syntax error: main.lua: cannot load incompatible bytecode

stack traceback:
    [string "boot.lua"]:777: in function <[string "boot.lua"]:773>
    [C]: at 0x560de316a0b0
    [C]: in function 'require'
    [string "boot.lua"]:570: in function <[string "boot.lua"]:380>
    [C]: in function 'xpcall'
    [string "boot.lua"]:787: in function <[string "boot.lua"]:780>

(2 edits)

What is the default character list/order?  Doesn't seem to follow ASCII. The default colours would be nice info as well.

edit: Just more info in general would be nice too. More info on memory layout, how the background colour in the maze demo was done, etc.
edit2: Figured out the palette.

So the files are just cat'd together? That works, I suppose.

cel7 community · Created a new topic Multiple files?

Is there a way to import or structure multiple files? Or does it all need to be in one big file? Thanks.

Can you include a .love file? We are not all Windows users.

Nice game! Pretty tough as well.