Played the new version, I found a bug where going backwards and climbing up one of the ledges in the room with the arches shortly after the water room caused an animation/player freeze that softlocked the game. While walking, when you mash the up key on a short step playform you can sometimes step up twice as well, causing the player to go a little higher than intended. Otherwise it definitely does play a little cleaner, and rebindable controls are always a plus. Overall enjoyed the update!
rythmghost
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here from drilbot
Being equipped with an ultra powerful death beam on a huge cooldown absolutely seems like it'll lend itself to some really cool gameplay later on, and the boss fight does a great job of highlighting that & setting the tone. Was able to intuit the controls through General Gamer Experience but got stuck trying to move up ledges before I figured out which particular button is the "go up" one. Auto-clamber might help resolve this?
Excited to see where this goes.