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Ryū Risto

15
Posts
26
Following
A member registered Sep 24, 2020

Recent community posts

Uncle Sam refers to the United States of America. If you’ve ever seen the “We want you” poster military recruitment ad from the US, that character is Uncle Sam.

Hey, I’ve gone through a similar process myself, so I’ll write my thoughts as I have them:

  • The game window should have a higher resolution by default. The game is way too small on my 1440p screen, and the character art is way too detailed for a 1280x720 view, creating nasty aliasing.The GUI text is also barely readable at that size
  • ESC should bring up a pause menu at all times.
  • I get that the first battle is a tutorial, however there should be prompts that explain what everything does. Right now I have 4 bars that are unlabelled (I take HP, Mana, “Super armor” are 3 of them), and I have some skills that I have no way of knowing what they do.
  • There’s no need to display the mobile UI if you are playing on PC.
  • I couldn’t figure out how to assign a skill. My first instinct was to drag-and-drop, which would probably be preferable to the “assign mode”.
  • It would be nice to be able to view party member’s statistics in the inventory screen if their portrait is clicked.
  • Some sort of turn indicator needs to be added. I can only tell which party member I’m controlling from the skill bar.

Unfortunately I can’t give any more game design feedback as the game is unplayable for me, crashing any time I use a skill outside of the tutorial. Don’t let any of this deter you! I want to see where this game will go!

After nearly 5 years of waiting for a second date with Cedrik, I’ve finally read it, and I must admit, he’s my favourite of the cast now!

Also, thank you for… opening my eyes to some things about myself. Definitely going to be looking forward to the development of that certain route.

Hey, over on Darrell’s route after he comes in and talks with Pat there seem to be a couple of places where MC’s default name is erroneously not replaced Love the big lion so far though!

Amazing work so far! It may be a good idea to mirror the gui horizontally during Joseph’s scene, as the character prompt covers half of his facial expression. Just put the menu on the left, and the prompt on the right and it should look fine.

For some reason the game keeps autosaving without a stop. It’s constantly hogging my CPU, and if I try to open the list of autosaves, it locks the whole game up. Any way to fix this?

The 3D map that has been used for the backgrounds looks really good. If it is available anywhere, it would be nice to explore it in VR!

The way Rune is drawn, I think glasses would really suit him visually

I’m on the last week or so of Darius’ route, and I must admit that the way that route is set up gives a great opportunity for an alternative sub-route where Spencer joins MC and Darius in a love triangle. Considering how much he still cares it did feel kind of sad that inviting him along isn’t an option! x3

One rather small thing that would also be great: An option to be able to choose your man’s outfit on some occasions! Some combinations look quite well on them and it would be great to be able to see them more!

It appears that Darius’s route is quite broken on day 28 There’s a lot of errors regarding displayables being unable to be chosen

Hiro is absolutely precious!

I just didn’t expect that I would be both happy to find out and not happy to find out like that at the same time

All the stories are overall well written, keep it up!

Holy shit, Jay is just so incredibly and positively gay! The way he has been written so far? And with all that background lore dropped in Tai’s route? Our blueberry-cream companion deserves a full route of his own!

From curiosity I’ve rummaged through the game code a bit, and I didn’t expect the game to consider that the player may have 50 affection with Rhot before meeting Xeroth. What is the intentional way to have that much in such a seemingly short time?

How are you supposed to get past fire geckos? They hit at least 20 each, give you at least 15 fire damage per turn, and then you either discard items due to curses or take additional damage. Fire damage imo should be blockable, and then the remainder would be put as a DoT. Also would be better if you could activate the curse effect immediately, as there is not a good counter that I found.

Any plans on allowing the player to get handsy themselves? The animations are fine and all, but being able to do some things yourself would make the experience even better!