holy crap I'm so hyped for raft on steam and being able to play it XD
S0ftTeeth
Recent community posts
note: the original poster is Xano, I really like this idea so yeah, reposting
"This game is a great step in a the direction of survival gameplay. It's unique, you don't have to spend a lot of time to scavenge stuff, and then spend a lot of time to craft it. Everything comes towards you, and that keeps a flow. You get to reanact that "stranded in the ocean" fear.
Now I understand this is a game in the making. Although the game would be AMAZING with multiplayer--that's not what I want to throw in.
FAULTS OF THE INTRODUCTION -- HAVE MORE LOGICAL EXPLANATIONS.
The start, obviously, lacks in introduction. We just land on a piece of wood. And then stuff flows towards us. OKAY, but how? I'm not suggesting a compelling Oscar worthy story--but it would be nice if we see ourselves trying to survive in the ocean after a shipwreck of some sort. This would also explain the constant flow of supplies for example. I understand this is a game in works, but this can be worked on.
From this concept: Let us assume our player is a survivor of the shipwreck. Why did the ship go down? Again, I'm not suggesting a complicated storyline. But lets say you sunk in some place like the Bermuda Triangle, Somewhat resembling it at least.
SHIPS: In time as we progress, we would see other ships in the horizon. But due to the Bermuda Triangle theme, disaster happens and that other ship goes down. It causes drama and horror with the player, and also gives an excuse to exert more supplies to the player.
MANUALS FOR CRAFTING AND REALISM
The character opening this "How to survive by yourself" manual would explain why the character has a vast understanding of crafting. He/She would open it every time He/She attempts to craft. It would add nicely as a detail. Your call, Devs.
From this concept: As the player progresses, the player will be able to obtain more unique manuals for cooking, weaponry, crafting, and architecture.
SHARK BUDDY -- EVERYBODY LOVES HIM
Please, oh please, add a cutscene of some sort for when the shark enters the waters.--It just appears out of the blue... And not in a menacing way, it just asserts itself in. We should have our player react to it with some voice acting or some music. #LoveForTheShark
I would value and urge you, the Dev's to implement such keen details. It would ensure a staple of glory and care to a game that's already headed to success.
CONCEPTS OF CRISIS -- BOSS BATTLES AND BOOTY FOR HARDCORE PLAYERS.
I recall reading weather changes that will be implemented. Surely this would make the gameplay ooze with more quality as there will be more challenge. What I can add to this is:
When the player reaches a high level of structure on His/Her Raft Structure, possible boss battles could happen. Such as: (Please take with a grain of salt. Perhaps they might be TOO ambitious. )
Using a slingshot to shoot incoming pre-war naval sea-mines.
A giant octopus battle.
A great white shark battle, constantly attacking the raft. (Possible reference to jaws?)
A school of shark immigrating and attacking your raft.
A jellyfish infestation which opts out you even THINKING of entering the water.
A fire caused from lightning.
A cyclone closing in from the horizon, forcing the player to sail a course to avoid it.
EASTER EGGS -- BECAUSE REASONS.
Mermaids...
Sea Lizard Monsters... (Perhaps another boss battle? )
Ghost Ships...
Hallucinogenic ocean fruit... (???)
UFO Wreckage... must I say more?
(NOTE: I am not saying that we should make aliens a part of the game. But it could be cool as hidden stuff. Cue X-Files theme. )
EXPLORATION -- THE ENDLESS HORIZON
Now I know the Dev team already have their inbox full of requests. This being the "multiplayer idea". Maybe it's too much. And it's hard. OK, understandable. The bugs in multiplayer would possibly be a nightmare anyways... But if this game is keen on being single player, why not have the player be able to see some very small islands in the distance, and have the player sail his raft towards it? Maybe he could find some old pirate treasure, a sword possibly.
Ya'll have a pretty sweet game. Awesome work! Cheers. "
those are IDEAS BAM
- Harpoon gun
- hammock
- different types of hammers, such as the builders hammer (the regular one) the weapon hammer (to make weapons obv) and maybe a few more ¯\_◕ᗜ◕_/¯
- clothes, such as a straw hat, and maybe you spawn with raggedy/ torn clothes
- straw, spring, harpoon, cloth, dirt, screw, screwdriver, crank, button, blade
- harpoon~ rope x2, spear
- crank~ wood, scrap
- button~ scrap, spring
- spring~ scrap
- screw~ scrap
- screwdriver~ scrap, wood
- straw hat~ straw x2
- weapon hammer~ hammer, scrap x2, blade
- blade~ scrap x2
guess I have an idea for a weapon (again)
weapon~ Harpoon gun
uses~ killing shark from far distances. (maybe in later updates, you could see the fish, so you could use it to catch them easily)
materials~
- wood
- scrap
- nail/screw
- crank - crafted by wood, nail, and scrap
- spear
- rope
- spring - crafted by scrap
hope you might be able to read this, and add it in a later update! (if not that's fine) but ye, bye!
Another thought of mine is clothes. You'd start off with destroyed or ripped, but you could get shark skin or somethin (maybe cloth/ cotton/ wool ) but you would have to craft / sew new clothes which would make it harder to die. This is just a thought for the far future when things are much more stable for the game. please do not try stressing yourselves with any of my ideas. thank you and cya!
I think that you guys should at least one new weapon at least. Its the harpoon gun and you could use it to shoot the shark from farther away. it might be like 5 scraps and maybe you would need to add like a spring or something, but the you would also need to craft some rope and a spear (and maybe a crank of some sort to reel the rope in but its fine if you don't :P ) please add some sort of weapon for killing the shark than just the spear! thank you!!!!