Thanks a lot ! :D
Saauan
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A member registered Jan 30, 2019 · View creator page →
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The game felt really nice to play overall, I kept replaying it in order to get better at it. However, I stopped after dying multiple times to the mushroom miniboss because of "unfair" reasons. There are multiple things that made me feel powerless and frustrated while playing the game such as :
- The mushroom boss sometimes spawning right on my face and making me lose a precious heart (because I often stay around the center of the map).
- When the second phase of the mushroom boss occurs, I almost always have enemies spawning right on my face which I don't know how to avoid.
- The progress bar and "scale up" messages often hide enemies coming from the top of the screen
- The "splitting after some time" bullets are difficult to distinguish from normal bullets.
- The bullet time mechanic felt hard to use as there is a delay between me pressing space and it activating.
Other issues I had:
- It looks like it is intended, but the mini-gun almost _never_ shoots straight, in that I am more accurate by aiming next to the enemies.
- The gun weapon (the one we pick up, with 20 ammo) feels like exactly the same (in terms of damage and rate) as the default gun.
But on the plus side:
- The game feels really nice to play
- The visuals were very interesting, I liked how it went full psychedelic in the main menu
- I was really compelled to replay the game multiple times and did not feel bored, thanks to the weapon and "scale" variety.
So overall, even though I have some gripes with the game and did not play until the end, I had a really good time! So thank you :D
InterPlanetary Fruit Distribution Company jam comments · Posted in InterPlanetary Fruit Distribution Company jam comments