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SabifiedSab

324
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A member registered Sep 17, 2021 · View creator page →

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A small touch I added, which I wouldn't know if people noticed. Thanks for playing!

I'm sorry that the game didn't scale well on your monitor. I don't really know why, as my monitors are also widescreen.

For the NPC's animations, we had some complications during developement, and due to time reasons couldn't implement them in time.

Thanks for the feedback, and for playing our game though!

Happy to hear that you'll not drop the project entirely!

Thank you, you should thank Jay on our team, he did everything related to the cutscenes ;)

Thanks, glad you enjoyed it.

We all hate unity builds sometimes.. It's alright. If you feel you've made significant or even just a little progress on your game development journey, you should take it as a win! ;)

Usually labyrinths in games aren't that fun, so basing the game on it is hard to get right. 

Traducción:

Normalmente los laberintos en los juegos no son tan divertidos, así que basar el juego en ellos es difícil de acertar.

Beat hard on my first attempt. Would recommend that you lean into less spam of enemies, but more difficult decisions to make. my arm and hand hurts after clicking so many times. 

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I really think this needs balancing, as it is too hard without camping strategies. Most of my kicks deals 0 damage to the enemies, and feels kind of frustrating. But I do love that it is procedural, and feels unique every playthrough. Well done on the game!

Liked the cutscenes. One thing to note, is that you should have a failsafe if the player pushes the enemies off the map. Makes the game unprogressable normally without the failsafe (this case). Fun game!

thanks for playing!

second fighter too hard :(

More levels, and animations was planned, but we had some complications during development, and landed on this. Glad you at least enjoyed it!

To clarify, I do not think that ChatGPT is a "bad" tool to use. It shouldn't be relied on, but it can really help for sparking ideas and solve problems fast. 

Using ChatGPT as help for making the scripts shouldn't get you disqualified, so don't worry. The game is good, although I kind of have to interpret the theme into this game myself for it to be clear, so I'd hope you could elaborate on that. With that said, I know you only had 4 days on this and I think it is well done for that short of a period. To end the game, a dynamite fell on top of the horse, and I had to accept my faith. 

It's kind of hard giving feedback on a product that has such major bugs, where I can't progress. I see that you put a lot of work into it, and I feel bad giving a rating based on 5% of the game..

You too, enjoyed yours. 

Couldn't quite understand how this fit with the theme. Got stuck several times on doors which made me have to restart all over again. Since new players doesn't know the inspiration for the game's story, they wouldn't understand this game's story, why anything is, or what is happening either. I felt really frustrated finding every single person, and a map could have made this experience better. Next time, try to focus on getting a small game done well, instead of making such a huge game as your first. 

My high score was 282 $/s

I think there should be something driving the player forwards to collect more than just a few gems/crates. Currently, the crates isn't worth taking, because they cost more than they give in return. Liked the consept of maximizing the money per second stat instead of the total money, to encourage speed though!

The style? On point. The gameplay? Kind of repetitive, but what can you do else to drive the story forwards. The story? Exists, and well done. I don't have much to say about this, except that key items, like the shovel and bags could maybe get a highlight to guide the player, so they spend less time searching for them, and more time consuming the game. Great job!

My high score was 1450. 

I think that you had a consistent style throughout, and the punch bubbles was a nice touch. 

Since the player has a custom model with textures, the enemies could have textures too. The map is really small, and you can easily get stun-locked if there are multiple enemies chasing you. Some more moves like a dash or ultimate could have been implemented to make the skillset of the player bigger, and probably not make it so obvious that the enemies have spawn points. 

I REALLY am a sucker for good PSX horror games, and this was AMAZING. Loved the artstyle, choice of low poly models, tension, and attention to detail. Wouldn't really say this fit the theme perfectly, but it is a really well polished game!

Thank you for playing!

Sorry that there weren't any animations, but we had some complications during the jam. Glad you enjoyed it, and wish you all the best too!

I didn't make the AI that smart, and they have to get in a certain radius before attacking you, so it is intended! Thanks for playing!

Really fun to hear that you took the time to make a custom system, I hope it paid off in the end!

Cut my time by 7 seconds with a better route, here is a 49.16 GYAHHH

I think this could use some balancing. The AI is really dumb, and it will almost never finish you off. So you can either just recharge 4 times in a row, then slaugther him, or just talk 7 times in a row and you'll automatically win. Tempted to run some simulations with these two strategies (given the AI chooses random each time). It was a good first game, but I think you could've added more polish for the time given for the jam. 

I really like the use of cinemachine here. It is a good concept, but I think that it is kind of confusion moving around when so many cameras are switching all the time. The best I could get was 293 because the goal objectives was hard to find after I got one. I would've hoped there was a win condition, but the game is very polished, and the artwork is amazing. Good job on this!

Interesting game. I think that the animations could use some work, and especially player feedback. I rarely knew if I hit a punch, and if it dealt any damage. I seemed to die, but then I was thrown to the win screen instead. The bandits can easily overthrow you, and surround you so you really can't defend yourself. Some sfx would've been nice, and locking my mouse cursor even after I tabbed out is a quality of life feature. 

At last, I really liked it, and the style is amazing. As I said, continue like this, and you'll end up on "3 scary games" :)

Instructions unclear, couldn't get anywhere with the outlaw, or the rat. The ceiling was always there to stop me, so I couldn't get anywhere elevated with the rat. Why switch scenes with the 1 and 2 keys? And you are also using the godot texture in the grass area, so the game doesn't feel complete. I don't know how to rank this.

It's kind of short, and that is alright. Consider adding animations to the NPCs, and maybe focus more on the sound and UI part of things. Would also help if the outlaws are randomized each time for better replayablility. 

Since the story is either really short and obvious, or cryptic I wouldn't say its the perfect submission for the theme. Even though caniballism would be counted as outllawish. It's extremely short, and would recommend adding different actions for each lore drop, instead of QTEs every single time. Could just be moving the green bar randomly for each time to make every playthrough different. 

It is a well made horror game, but I would've like that the enemy is a bit faster, and instead of just T-posing towards you it would use these poses or something else. Would also like more post processing like your cover. I'd avoid branching endings with one single choice, as it took me a while to both escape and ":(". I also had to restart the game for other endings. 

The story is extremely cryptic, would like some simpler storytelling (remember, just my opinion). The starting room also didn't have wall collisions. 

I didn't need to hold RMB?

You should definitely keep making these games, as it is its own artstyle. I can see that lots of love was put into this project. Although, I can't really see how the theme would fit except the owner of the house is the outlaw(?) It also runs at like 10 FPS, and looking around is snappy and weird. Though I do love that you make these sorts of games!

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When I first initially played it, it was kind of hard getting around. But then I started speedrunning it, and got a 56.54 and found it pretty fun. For new players though, I would guide the player more. The controls was kind of buggy too, as I got stuck on many objects if I held the same direction as the object. Strafing is also faster, you should probably fix this too unless it was intended. The AI is also pretty dumb, but I can see how this would be intended. Well done! GYAHH

The game resolution did in fact match the rules, as it is 510x270

It's great to hear that you stepped out of your comfort zone, and did something with your current knowledge. Good luck with further games!