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sabs

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A member registered Jul 04, 2019 · View creator page →

Creator of

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Hi! I'm the creator of Flipnot Brushkit DX, a pack of brushes for the art program Krita that help you make painted artwork with pixels, just like in Flipnote Studio 3D for 3DS. Today I'm releasing Flipnot 2, a new brushkit packed with 29 patterns and original brushes. To celebrate the release, I'm putting both packs on sale for the whole week.

Here's a peek at the kind of artwork you can make with Flipnot 2:

Cute Flipnote-style animations!


Slick retro game artwork!

Have a look at Flipnot 2 and let me know what you think!

Cheers!

In v2, released today, the icons are now much bigger!

Hi SopaWah, thanks for using Flipnot!

I used Krita to make this animation. Check out Krita's instructions here. Under File->Render Animation... there's an option in the Video menu to export as an animated GIF.

Hi Casualfanboy, thanks for trying Flipnot!

I have to say I'm stumped too... I've never seen image compression completely remove a color. When an image gets resized, on-off patterns like those in manga or pixel art like yours can cause weird effects (see also "ringing"). It looks like the image resizer on your phone (is it an iphone?) loses that color.

I tried looking at it on Discord on my computer and phone (Windows and Android) and it looks fine.

Thanks for letting me know! I'll work on an update to make the previews easier to see. In the meantime, you can scale the icon size up larger by using the slider under the hamburger bar next to the Tag dropdown in the Brush Presets docker.

(2 edits)

Listen man, don't lose focus of your audience here. itch.io is a site for marketing to amateur game developers. Have you *tried* using your sounds in a game? You can't! Soundly and SoundQ don't strip silence on export, and silence around a sound effect fucks up the sound timing in the game. It's a huge time sink for amateurs to work with the sausage files as opposed to a big list of small files.

You, as a professional, *know* that most of your amateur gamedev audience here can make better art more easily with these sounds isolated to one file each. Are you going to gatekeep your work intentionally? Why?

Look at the other SFX packs on Itch, they're not doing sausage files. Of course users here will expect the same. I've been scouring itch.io for good sounds and yours are really, really good. I would pay for them if they were in a better format and I bet others would too.

Still no separate files for each effect. It's a complete pain to try and use this pack.

Every file has six sounds playing in sequence. How on earth is a developer supposed to use these without a ton of effort to split out the one they want?