this was an entertaining game, i wanted more gameplay so i beat the game without using slow mo. then without hitting the ground. then with both challenges. it was a lot of fun, and it definitely would've been easier with a mouse instead of a trackpad
Sageknot
Recent community posts
ok so two things
1. i noticed that the fish always spawn going in the same direction you are facing, except for one fish that spawns in the top middle and always faces right.
2. if you take more damage than you have health,( i.e. taking 3 bullets with 1 health left) you go into the negatives. funny thing is, the games code makes it so you only get a game over if you reach 0 health, and it doesn't account for anything below that. so you can lock yourself into an endless game.
i would also like it better if it was top down, that would make it so much easier to concieve what's happening.
i do like it tho, it is a good concept. i just wanted to point out these things in the code so you could possibly fix them.
edit: after like 2 more seconds of playing i realized that there are three fixed spawn locations and 2 are facing left and 1 is facing right.
dude, just restart the game. you don't have to be so unimaginably rude because of a single issue that could be fixed in a second by refreshing. you're probably a troll, and i honestly can't understand why you would try to make people mad for your own amusement, that just sounds like sadism. be a better person please
honestly this is really fun but a lot of the times i get screwed over by every attack when i get split into 2 people, because either i can't reach the nearest safe spot for both in time during the rose attack, or it's blocked by a coin and i can't get to the safe zone. and sometimes i get trapped and die to the laser, because i bump my mirrored side, or i die to the cards because the middle is blocked and i can't manage to dodge 2 cards simultaneously. i otherwise this is pretty fun, but the mirrored stage is incredibly hard to control for me. i would say 8/10
Pretty good concept, but i dislike the fact that sometimes i ge caught after i leave a cameras view, also i feel like making it so you were always visible in the camera would help me navigate better. some segments i have to feel my way around and it kinda sucks. maybe make it so each connecting camera has a unique painting in it so you could tell which cameras were connected? that way you can find out where you're supposed to go.