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sakraku

2
Posts
A member registered Jul 17, 2022

Recent community posts

Nice game. Sounds like you had some bigger plans for the way the coins were used and I think that's worth exploring. I think "flip a coin" and "roll the dice" have the same energy imo, so i think you did well to fit the theme, but it would be nice if there were more options. The game overall though is a cool expansion on deck building combat, and worth fleshing out to see sorts of things you can do with coins instead of cards. Also I loved the coin flip animation!

I think this one is really close to being really fun! The main problem for me as others mentioned was the pace was too frantic. Dice rolls happen too quickly and actions fall too fast and are too random to be able to make plans. The pause button is a good bandaid for this problem, but it's an issue I think that needs a different fix.

My advice -- and I'm not a game designer, so feel free to take this or leave it -- would be to slow down the fall of the action options, and let the player roll the dice. The biggest problem for me was a lack of agency. Anytime I got within range of an enemy, I would sit and hope for the right attack move to fall so I could hit him. But by the time I got it, the dice had already rolled again, and I would be out of range. Letting players roll the dice would let them control the pace, if not the outcomes. As for the falling actions, the main gameplay seems to be setting up your little dice knight for success. I think if the choices come down slowly but dense, so there's a still a large variety of options, it's an added level of difficulty from simply having a static list of choices but still gives players the proper tools they need to survive longer. But honestly, I would to like to see how the game feels with a static list of moves (so every move is always available) and see if it even needs that difficulty to still be fun. 

I'm not sure if you tried any of these ideas during development, but I think they would improve the enjoyment tremendously. Without having much control over the Dice Knight, it was difficult to really explore the concept. I'm serious when I say it could be really fun, I think the art and presentation are great, and with some tweaking the gameplay could be awesome!