loved it! replayed it a whole bunch, its fun! tho I did find a glitch, where the cafe twins health is, like, 1? so they instantly die to anything. still, would love to see a future for this! and see how it could get harder too, up the challenge!
SaladWear
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another little odd thing. i managed to kill a Glassed Sun but it didn't count in regards of filling the stamp sheet or unlocks. it did transform into a bunch of enemies before it went back to its original Sun form, when i killed it.
guess it' d only count as a kill if i dealt the full 60 damage to it on the first turn before it transforms?
here's an odder one. im guessing you unlock an enemy's page by defeating it, but after defeating the Superboss, all the individual enemy pages, even if i had never even encountered (I'm guessing it's cause of the Superboss, since one of the pages was for Postmodern, which the boss got that passive effect?) the Stamp Sheet still shows those enemies as missing tho, and the ChapterComp pages didn't appear.
(unless i'm an idiot and the individual enemy pages are given from the start and didnt notice)
I WAS playing with Saline, whose insanity kept spawning Delusions, dunno if that helps.
seems I found a bug. after fully ranking up Wolf, his move Stab Stab costs no pigment at all. and once I enter a fight w/ Wolf, no enemies or allies show up, just the empty grid and the run timer stuck at 59:59. when I exit and continue the run and take Wolf out of the active party, it works fine again
great mod, i think i might've found a bug? i 'killed' Heaven using Kafka's Depression move, which gave it determined. after the 3 hits went through, leaving Heaven at 0 health, Determined tried to activate, failed because it is inanimate, removing determined and leaving Heaven at 0 health. and it stayed there, with 0 health. and since hitting an enemy with 0 health doesnt deal damage, Heaven became invincible. maybe Determined prevented the death but didnt grant the extra health?
great mod! it gave me a stress headache! every new enemy i met was a horrible yet captivating and complex nightmare to face! and im so fucking scared to think i havent even seen half of it!!!!! the work on the art, animations AND soundtrack are some of the most delightful and amazing ive seen/heard so far. this definitely gets a "ruined my life" out of 10!
that was really really fun! and pain mode really brings it out the most, incentivizing rushing in and fast reflexes instead of slow, taking your time tactics. the light beam from the ceiling attack felt kind of annoying at first, little room to tell its coming unlike the other 2 (the glow of the floor or the sound cues) but the more i practiced it the better i got at preparing for it, you really nailed down the feel of a fast restarting to keep up the action sort of game, it hooked me to beat it all the way! it never got frustrating to me, always excited to try and try again. great work, excited to see what comes next!
(also rusher mode is busted but in a hilarious way lol)
I managed to beat the last phase of the cult leader after it gets stuck with an empty healthbar by using the tower card you get from a chest... which brought every enemy back to full health. But after beating everyone again, including the leader, the death event triggered, ending the fight.
Still, it was fun to come back to this game! Always an enjoyable time!