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SalineSalute

7
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A member registered Feb 21, 2022

Recent community posts

I figured that would be the case. Ill give Uncontrollable Racer a try some time and keep an eye out for your future works. Good luck on your next project.

https://fennec3.itch.io/the-last-commando

I Really liked the game, played about 8 runs and it stayed compelling. The waves require different tactics, and the enemies each add something meaningful to the combat.

My favorite part is how the fire point being forward and to the right of your hitbox results in interesting gameplay. It made the environment more interesting by letting you take advantage of corners and cover.  It also made the base enemy much more of a threat because you are unable to shoot it if it gets to close.

My main complaints are that the gunfire sound effect is rather anemic, and the fact that you can fire indefinitely without penalty makes it optimal to just hold down M1 the whole game.

I only found one bug where the shielders would get stuck and not move from their spawn points now and then. Overall I was very happy with the experience and will likely play more. I hope Fennec adds more content!

Hi, did not expect such fast reply,  I've updated my comment with more information now that I'm done for the day. I hope TLC does well!

(1 edit)

I Really liked the game, played about 8 runs and it stayed compelling. The waves require different tactics, and the enemies each add something meaningful to the combat.

My favorite part is how the fire point being forward and to the right of your hitbox results in interesting gameplay. It made the environment more interesting by letting you take advantage of corners and cover.  It also made the base enemy much more of a threat because you are unable to shoot it if it gets to close.

My main complaints are that the gunfire sound effect is rather anemic, and the fact that you can fire indefinitely without penalty makes it optimal to just hold down M1 the whole game.

I only found one bug where the shielders would get stuck and not move from their spawn points now and then.

Overall I was very happy with the experience and will likely play more. I hope Fennec adds more content!

very pretty and the atmosphere was great but I'm not sure that it being interactive brought anything to the experience. It feels like the same sense of relaxation and calm could be achieved by just doing a looped fly through of the environment. overall very neat given the time frame, give me something to do or explore and I will happily spend a few hours in your beautiful ocean.

Thanks for the heads up. Ill pop by when I play tonight.

very fun fast paced action. will be working on improving my times for a while.