Thank you very much for your help sir :D
you are awesome! Hope to show you the results someday (in english!)
still struggling, even checked your example project trying to figure it out :/
I also created this pastebin: https://pastebin.com/ynHyW0Ed
thx! :)
Hi, thank you for the response :D
Yes the branching part I did and is working fine.
But I am also trying to implement like in your example that you only have 1 talk with the NPC. After that if you talk to him he will react according to the talk you had.
The way I implemented now, based on your documentation, the talk will always restart.
your system is amazing.
I am trying to implement something like this,
So i am using your documentation + your example project. But I am stuck with the "MyChangeVars". I am trying to set "choice_variable" to a new value on the end of each flow but it is not working, I get this error:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 2
for object obj_textbox:
trying to index a variable which is not an array
at gml_Object_obj_textbox_Alarm_2 (line 9) - var obj = cv[0];
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_textbox_Alarm_2 (line 9)