Time to build that custom Game Boy.
SALT & PIXEL
Creator of
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Correct! There are a couple of ways to get the game on hardware.
- One method I use is an EZ-Flash JR. There is also the Everdrive GB X3.
- With a cart reader/writer (https://shop.insidegadgets.com/product/gbxcart-rw/) and rewritable cart: https://shop.insidegadgets.com/product/gameboy-2mb-32kb-fram-flash-cart-ultra-lo...
- It works on handheld emulators too. I have an Anbernic. There is also Chromatic and Analogue Pocket, but I don't have either of those to test on. There is also FPGA emulation, which I'm not too familiar with.
If you wanted to play on PC
- You can use emulation. I recommend https://mgba.io/ (Quickest way)
- If I ever figure out how to package into exe, that could be an option too.
There are people who better understand retro FX than me. - This video should give you a better clue to what is going on:
But, you have think about it differently. The NES and GB/GBC doesn't "fade" alpha, but shifts the color palettes and lowers brightness of the BG and Sprites. Along with the slower, tick based, processers of the systems is what create that unique NES "Fade".In retro development, everything is done manually. But I use GBStudio which has the fade built in.
In modern development, you will probably have to recreate this manually as well. Shifting each color closer to black from .25 to .5 seconds each "tick". There probably a billions ways to do this. Mostly likely, someone has already made a shader that can mimic it.
You can preorder the rom here: https://ko-fi.com/s/fb2ded6ae5
But I'm considering releasing the game as "early access" soon. I just need to tidy up some things before I get into polishing the game. But otherwise I'm hoping for a December release.
For sure is subjective and relative to the system. Strafe shooting is really hard to make on a system like this, because the processing speed is very slow. Everything is on a que and has to complete before the next can go. You may notice when shooting (in strafe) once all the bullets are destroyed, the player unlocks.
Hey! Thank you!
I think context is important here. This is a Game Boy Color game.
There's nothing I can do about the jittering for browser. It's a limitation of GBC and emulation. It doesn't jitter at all on my Anbernic, but will on my PC.
With old consoles, they have a horizontal draw limitation for sprites. Certain emulators can remove this. But only 10 sprites can be displayed per scanline. That's why sprites will disappear. each character is 2 sprites wide 16x16 (two 8x16 sprites).
the continue thing is a bug. I'm updating it now.