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SALT & PIXEL

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A member registered Mar 30, 2015 · View creator page →

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Time to build that custom Game Boy.

Correct! There are a couple of ways to get the game on hardware. 

If you wanted to play on PC

  • You can use emulation. I recommend https://mgba.io/ (Quickest way)
  • If I ever figure out how to package into exe, that could be an option too.

You are welcome! Enjoy!

Certain emulation will crash the game. It's hard to pinpoint which ones will cause it. Sometimes a firmware update will fix the issues. Certain emulators are poorly coded or something. Those kernal panic screens pop up a lot with emulators. 

Thanks.
How are you playing it? emulator, flash card?
What stage were you on when this happened?

Nice! 

It's better just to make it optional. It allows me to ignore the opinions on it lol.

Thanks. My next update will be for some basic options and maybe controller support. 

Thank you! I'm going to focus on some art updates this weekend.

There are people who better understand retro FX than me. - This video should give you a better clue to what is going on: 

But, you have think about it differently. The NES and GB/GBC doesn't "fade" alpha, but shifts the color palettes and lowers brightness of the BG and Sprites. Along with the slower, tick based, processers of the systems is what create that unique NES "Fade".

In retro development, everything is done manually. But I use GBStudio which has the fade built in.

In modern development, you will probably have to recreate this manually as well. Shifting each color closer to black from .25 to .5 seconds each "tick". There probably a billions ways to do this. Mostly likely, someone has already made a shader that can mimic it.  

Not quite sure what you mean. Screen transition fades have a speed setting.

Yeah! - Join the discord: https://discord.gg/gr9WRcuxJS

Nice!

Do you remember what part of the game you were on?

Dang. Thought I fixed that. Thank you.

Ah yeah!

Thank you for sending this. 

No,yes,and no. It's a sketch/photo collage I made, ran through AI to help with the 80s/90s cover feel, then more photoshop/clean up and texturing.

  

Preorder it:https://ko-fi.com/s/fb2ded6ae5

You can preorder the rom here: https://ko-fi.com/s/fb2ded6ae5
But I'm considering releasing the game as "early access" soon. I just need to tidy up some things before I get into polishing the game. But otherwise I'm hoping for a December release. 

For sure is subjective and relative to the system. Strafe shooting is really hard to make on a system like this, because the processing speed is very slow. Everything is on a que and has to complete before the next can go. You may notice when shooting (in strafe) once all the bullets are destroyed, the player unlocks.  

I liked Ruiner very much. Thank you.

That's good to know. I feel like web is bit underrated, when it come to playing games. It's perfect for games like these. I wish someone would release a case that doubles as a controller. 

Thank you

Thank you. I'm going to upload a fix for the boss, eventually. Enemy sprites on the other hand, have a collision issue that's hard to fix.

I'd have to reupload the game with a new control scheme. I think a controller will work with the web version too. The best way to play it is on hand held, followed by emulator.

Thank you very much. I'm going to make a note of enemy patterns. Might interesting to have some extra movement or combined mixture of current movements. 

Noted. Thank you!

Is while using the web browser?

1.Its a game boy game. You only get 2 buttons and a D-pad.

2.The 2 chasing enemies in the game are the same type.

3.Hard to disagree with that.

Some games are not for everyone and that's okay. But I appreciate you giving it a try and letting me know how you feel.

With an arcade shooter like this, the enjoyment is in the mindlessness of it. It's simple. Some people just need a game like that. 

press A or B on gamepad. Z or X on keyboard.

You are correct! Made some edits.

(3 edits)

Hey! Thank you!

I think context is important here. This is a Game Boy Color game.

There's nothing I can do about the jittering for browser. It's a limitation of GBC and emulation. It doesn't jitter at all on my Anbernic, but will on my PC.

With old consoles, they have a horizontal draw limitation for sprites. Certain emulators can remove this. But only 10 sprites can be displayed per scanline. That's why sprites will disappear. each character is 2 sprites wide 16x16 (two 8x16 sprites).

the continue thing is a bug. I'm updating it now.