Cheers for the consideration! Perhaps on my end I could use both dynamic kernal-size, and adjusting resolution w/ cinematic bars at the top and bottom.
samasmith
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I'm wanting to use the Oil Painting shader but am finding that the results change at different resolutions.
For now I'm dynamically setting kernel size based on screen height, however there is a noticeable jump as the integer value changes. I was wondering if there was something that could be changed in the shader, or another Unity workaround.
- I was trying to avoid forcing specific resolutions as to not negatively effect UI visuals.
Thanks so much for the high quality of the shaders :)