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samidareniiru

12
Posts
4
Topics
8
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A member registered Sep 21, 2024 · View creator page →

Creator of

Recent community posts

Gotcha. I had 80 Awareness here, so I assume that even more Evade probably would have helped. More HP might have too.

But also, more luck probably would have helped. It looks like I took 12d20, but one of the 4d20 hits was a critical hit, and basically every attack must have rolled high to do that much damage. I'll be cautious around them, but it seems like a tall ask to assume they'll roll like this every time they get a turn.

Hi!

In my best character yet, a spectral wizard summoned "a hail of exploding stones" that hit multiple times in one turn, stunning me partway through, and did over 200 damage, taking me from 159 to -55 HP.

Is this intended? Is this just a matter of needing much more Soak than I had (14-ish)?

Here's the character dump.

                 Shadow of the Wyrm 1.7.2 "Michelagnolo Galilei"

                         Nazri, the Luminary (crossover)

                                  L32 Fae Sage

Age: 4060                     Alignment: Neutral            Size: Medium

Deity: Godless                Hair Colour: Brown            Eye Colour: Hazel

Strength: 18                  Hit Points: -55/159                               

Dexterity: 21                 Arcana Points: 116/220                            

Agility: 22                   Speed: 44                                         

Health: 16                    Evade: 75                                         

Intelligence: 39              Soak: 18                                          

Willpower: 31                 Experience: 1367002                               

Charisma: 22                                                                    

Statuses: St Wb 

                         Resistances and Vulnerabilities

Slash: 1.05

Pierce: 1.05

Pound: 1.05

Heat: 0.80

Cold: 0.65

Acid: 1.15

Poison: 0.90

Holy: 0.57

Shadow: 0.80

Arcane: 0.74

Lightning: 0.77

                                 Active Effects

[Indefinitely] Affected by water breathing. (blessed Ring of Aran Fee [8, 1])

[Ending after 12:27:41] Affected by stunning. 

                                  Death Details

Killed by a spectral wizard [Shards].

Died at [-50'] in an ancient crypt.

                                Current Conducts

You have never consumed meat.

You have never consumed the corpse of another creature.

You have never requested divine aid.

                                   Memberships

High Tower of Wizardry

Order Ex Gladiatores

The lonely fellowship of Witchlings

                       Skill Improvement Points Remaining: 0

                            Skills (*: Unimplemented)

Awareness: 80

Carrying: 33

Detection: 55

Escape: 54

Forest Lore: 27

Herbalism: 30

Hunting: 42

Literacy: 68

Lore: 36

Magic: 60

Medicine: 41

Night Sight: 30

Papercraft: 15

Religion: 20

Scribing: 21

Stealth: 15

Wandcraft: 16

Weaving: 15

Cantrips: 19

                                  Weapon Skills

Axes: 0

Short Blades: 0

Long Blades: 22

Bludgeons: 0

Daggers: 5

Rods and Staves: 15

Spears: 0

Unarmed: 0

Whips: 0

Exotic: 0

                              Ranged Weapon Skills

Thrown Axes: 0

Thrown Blades: 0

Thrown Bludgeons: 0

Bows: 0

Crossbows: 0

Thrown Daggers: 0

Thrown Rocks: 0

Slings: 0

Thrown Spears: 0

Thrown Exotic: 0

                                  Magic Skills

Arcane: 35

Divine: 16

Mystic: 19

Primordial: 18

                                     Spells

Wreath of Fire (Arcane) [#:119, R:2Ba, AP:5, +7]

Dragon Breath (Arcane) [#:1, R:3C, AP:7, +4]

Frost Bolt (Arcane) [#:186, R:4B, AP:6, +15]

Minor Healing (Cantrips) [#:156, R:0TS, AP:4, +9]

Flame Dart (Cantrips) [#:96, R:2B, AP:3, +2]

Antimagic Shield (Cantrips) [#:90, R:0TS, AP:15, +0]

Mapping (Cantrips) [#:283, R:0TS, AP:10, +7]

Electric Arc (Cantrips) [#:395, R:3B, AP:2, +2]

Smite (Divine) [#:15, R:1B, AP:4, +3]

Spellbind (Mystic) [#:78, R:1B, AP:6, +0]

Haste (Mystic) [#:168, R:0TS, AP:5, +6]

Slow (Mystic) [#:122, R:1B, AP:5, +0]

Curse (Mystic) [#:92, R:1B, AP:15, +1]

Timewalk (Mystic) [#:438, R:1TS, AP:75, +1]

Bless (Mystic) [#:150, R:0TS, AP:30, +4]

Stun Bolt (Mystic) [#:286, R:5B, AP:10, +7]

Shadow Flame (Primordial) [#:800, R:2B, AP:2, +3]

Cloak of Shadows (Primordial) [#:528, R:1TS, AP:4, +0]

Nether Bolt (Primordial) [#:364, R:4B, AP:10, +4]

Chaos Aura (Primordial) [#:165, R:2Ba, AP:12, +4]

                                 Current Quests

The Stolen Spellbook (Axander, Carcassia - Temple District): Find the missing 

spellbook stolen from the Fellowship in Carcassia.

The Black Manticore (Christof, Gnordvar): Slay the black manticore in the 

Gnordvar Mines.

                                Completed Quests

The Unearthly Stone (Cynwise, Isen Dun): Bring the Sun Gem to Cynwise, the 

village witch.

Bandits in the Barrows (Hrimgar, Isen Dun): Defeat Garros, the Bandit of the 

Barrows.

The Fighting Pits (1) (Pitmistress Ghara, Carcassia Keep - East): Slay your 

opponents in the fighting pits or die trying.

The Fighting Pits (10) (Pitmistress Ghara, Carcassia Keep - East): Slay your 

opponents in the fighting pits or die trying.

The Fighting Pits (2) (Pitmistress Ghara, Carcassia Keep - East): Slay your 

opponents in the fighting pits or die trying.

The Fighting Pits (3) (Pitmistress Ghara, Carcassia Keep - East): Slay your 

opponents in the fighting pits or die trying.

The Fighting Pits (4) (Pitmistress Ghara, Carcassia Keep - East): Slay your 

opponents in the fighting pits or die trying.

The Fighting Pits (5) (Pitmistress Ghara, Carcassia Keep - East): Slay your 

opponents in the fighting pits or die trying.

The Fighting Pits (6) (Pitmistress Ghara, Carcassia Keep - East): Slay your 

opponents in the fighting pits or die trying.

The Fighting Pits (7) (Pitmistress Ghara, Carcassia Keep - East): Slay your 

opponents in the fighting pits or die trying.

The Fighting Pits (8) (Pitmistress Ghara, Carcassia Keep - East): Slay your 

opponents in the fighting pits or die trying.

The Fighting Pits (9) (Pitmistress Ghara, Carcassia Keep - East): Slay your 

opponents in the fighting pits or die trying.

                                    Equipment

Head: blessed bandana [4, 0] [0.44 lbs]

Neck: uncursed shadow amulet [4, 2] [0.25 lbs]

Resists/Flags: {0.10Sh} 

Right Finger: cursed stumbling ring (-15, -10, 1) [5, 0] [0.12 lbs]

Resists/Flags: {0.03Ho 0.03Li} 

Left Finger: blessed Ring of Aran Fee [8, 1] [0.12 lbs]

Resists/Flags: {0.20Co} 

Wielded: uncursed imperial broadsword "Ironsword" (3d12) [12.00 lbs]

Resists/Flags: {0.20Ps} 

Off Hand: uncursed elemental shield [11, 4] [4.00 lbs]

Resists/Flags: {0.15He 0.10Co 0.10Li} 

Body: blessed chimera hide armour [25, 2] [2.00 lbs]

Around Body: -

Feet: uncursed knight's boots [2, 8] [8.00 lbs]

Resists/Flags: {0.01Ar} 

Ranged: -

Ammunition: -

                                 Items Available

uncursed wand of fireball (0/4) [1.00 lbs]

uncursed flying potion (2) [2.00 lbs]

uncursed strangely heavy key [2.00 lbs]

uncursed wand of dragon breath (3/3) [1.00 lbs]

blessed healing potion [1.00 lbs]

uncursed potion of ether (2) [2.00 lbs]

blessed unstoning potion [1.00 lbs]

uncursed ivory pieces (1029) [64.31 lbs]

uncursed blank scroll (5) [5.00 lbs]

uncursed wand of shadow (4/4) [1.00 lbs]

uncursed potion of rage [1.00 lbs]

uncursed potion of juice [1.00 lbs]

uncursed wand of shadow (6/6) [1.00 lbs]

uncursed silver apple seed (2) [0.12 lbs]

uncursed golden apple seed (6) [0.38 lbs]

uncursed silverweed (3) [0.19 lbs]

uncursed barbarian's ring (0, 10, 0) [2, 2] [0.12 lbs]

uncursed ring of iron [2, 2] [0.12 lbs]

cursed scroll of trap summoning [1.00 lbs]

uncursed Calara's cloak [3, 1] [1.00 lbs]

uncursed old iron key [0.19 lbs]

uncursed unstoning potion [1.00 lbs]

uncursed pick axe (1d6) [8.00 lbs]

uncursed boathouse key [0.19 lbs]

uncursed scroll of identify [1.00 lbs]

uncursed dusty key [0.19 lbs]

uncursed fencer's ring (15, 0, 0) [7, 0] [0.12 lbs]

blessed fencer's ring (15, 0, 0) [4, 0] [0.12 lbs]

cursed pitted key [0.19 lbs]

uncursed scroll of mapping (4) [4.00 lbs]

uncursed scroll of enchanting [1.00 lbs]

cursed magici shard [3.00 lbs]

uncursed magici shard (3) [9.00 lbs]

uncursed imperial staff "Stormstaff" (6d4) [6.00 lbs]

uncursed fighting rod "Qaali" (6d6) [3.00 lbs]

uncursed peach (7) [2.62 lbs]

uncursed salted fish [0.56 lbs]

uncursed scroll of glowing [1.00 lbs]

uncursed plum (4) [1.50 lbs]

uncursed blackroot [0.38 lbs]

uncursed apple (7) [2.62 lbs]

uncursed flask of fortified dwarven wine (2) [2.00 lbs]

uncursed mold and deckle [2.00 lbs]

uncursed olive [0.06 lbs]

uncursed scroll of monster summoning [1.00 lbs]

uncursed fire potion [1.00 lbs]

uncursed stoneflower [0.06 lbs]

uncursed stoneflower [0.06 lbs]

uncursed verbena [0.06 lbs]

uncursed scroll of repelling [1.00 lbs]

uncursed salted fish [0.56 lbs]

uncursed wand of shadow (7/7) [1.00 lbs]

uncursed scroll of blessing [1.00 lbs]

uncursed restorative potion [1.00 lbs]

uncursed restorative potion [1.00 lbs]

uncursed loaf of bread [1.00 lbs]

uncursed muteness tonic [1.00 lbs]

uncursed wand of flames (5/5) [1.00 lbs]

uncursed cougar's corpse [100.00 lbs]

blessed scroll of identify [1.00 lbs]

cursed spinach [0.06 lbs]

uncursed wand of digging (3/3) [1.00 lbs]

cursed inkpot [0.25 lbs]

blessed scroll of warping [1.00 lbs]

uncursed golden apple [0.06 lbs]

uncursed dwarven mattock (3, 1, 0) (2d6+1) [5.00 lbs]

uncursed silver apple seed [0.06 lbs]

uncursed scroll of identify [1.00 lbs]

Carrying Capacity: 110/279 items (283 lbs). Burdened: 298 lbs, Strained: 448 lbs, Overburdened: 597 lbs.

                               Generated Artifacts

Ring of Aran Fee [8, 1] [0.12 lbs]

Black Orb [3.00 lbs]

radiant amulet "Calluna" [15, 0] [0.12 lbs]

shining amulet "Catara" [0, 4] [2.00 lbs]

Cosmos Stone [40.00 lbs]

imperial broadsword "Ironsword" (3d12) [12.00 lbs]

fighting rod "Qaali" (6d6) [3.00 lbs]

imperial staff "Stormstaff" (6d4) [6.00 lbs]

Sun Gem [1.00 lbs]

Amulet of the Two Moons [10, 4] [0.25 lbs]

                                 Attack Details

Wielded: uncursed imperial broadsword "Ironsword". Base/Total Difficulty: 48/33, Speed: 6, Damage: 3d12-7. Range: 1. 

Ranged weapon: /, Ammunition: /. 

                                 Latest Messages

Dumping Nazri to C:\users\crossover\.sotw\...

You now understand all of your worldly possessions.

Create an identified character dump? [y/n] 

 You die...

A spectral wizard pounds you.

A spectral wizard misses you.

A spectral wizard pounds you.

You are stunned!

A spectral wizard pounds you. It was a mighty blow!

A spectral wizard summons a hail of exploding stones.

You bash a spectral wizard.

You condense the nearby space into a powerful fist.

In what direction?

A spectral wizard is stunned.

You pound a spectral wizard.

                                    Mortuary

                               First Kill: falcon

acolyte: 3

animated armour: 1

animated broom: 4

apprentice: 1

archer: 5

Ardu: 1

armoured beetle: 4

barn centipede: 8

barrow wyrm: 1

black creeper: 1

black servant: 2

blackguard: 4

blood hawk: 9

blue jay: 2

boar: 1

bog spirit: 5

Brimman: 1

Cahri: 1

Callisa: 1

cave bear: 1

changeling: 4

chaosling: 4

corpse rat: 4

cougar: 2

crone: 4

cyclops: 1

deep crawler: 5

divine spirit: 5

dragon: 1

drakeling: 8

dwarf: 4

falcon: 6

fire devil: 1

fire spirit: 3

firebird: 4

floating eye: 1

fork bug: 1

fox: 9

frostling: 1

gargoyle: 5

Garros Barrows-Thief: 1

gas cloud: 20

giant: 1

githra: 1

gloaming: 6

gnome: 6

gnomish adventurer: 5

gnomish miner: 3

goblin: 3

goblin pelter: 2

goblin raider: 6

goblin trapper: 4

graverobber: 5

green slime: 8

griffin: 4

Grubb: 1

harpy: 1

hound: 2

ichor: 1

imp: 4

kalath: 10

kestrel: 3

king slime: 2

large ant: 6

lichling: 1

living vines: 1

Marvelle: 1

mirshi: 4

mole: 7

mountain elf: 2

mummy: 3

naiad: 2

ogre annihilator: 2

ogre savage: 1

Pallas: 1

planewalker: 2

quaalis: 4

quivering blob: 1

rat: 7

red ooze: 5

roc: 2

rock adder: 3

rock crawler: 1

rook: 10

shade: 2

shadow wolf: 4

Shale: 1

shimmering cloud: 11

shrike: 3

Siriath: 1

skeletal dragon: 4

skeletal warrior: 4

skeleton: 8

skeleton king: 5

skraeling: 4

snakeling magus: 1

snakeling thug: 6

snapping turtle: 5

spearman: 4

spectral wizard: 2

spook: 9

squire: 2

stone ooze: 1

sylph: 4

tangleweed: 5

tentacled spider: 5

thief: 9

thrall: 2

troglodyte: 1

urchin: 7

vampire: 1

Whitebard: 1

wood elf: 1

woodsman: 6

wrecker: 3

Wulf: 1

xither: 4

zealot: 2

Total: 423

Maximum Level Difference: 24 (barrow wyrm)

You have enlisted the services of 0 hireling(s).

You have joined 0 adventurer(s).

Current Party: -

Maximum Depth Reached: [-550']

Character Started: 08:00:00, Day 1, Month of Summer (month 6), 832

Game Date: 12:23:39, Day 25, Month of Swords (month 8), 832

Game Started: Thu Jan  9 23:15:31 2025

Current Date: Sat Jan 11 04:44:43 2025

Turns: 24916

Total Elapsed Play Time: 02:16:54

Splendid to hear!

Are there any worldstates/game changes that occur after the godslayer ending? I might pursue it regardless, but if the world actually changes after the most special of endings I think that would be pretty tasty too.

I've tried it! It seems to take quite a while compared to 1 to 2, if it does work.

But then I realized I can just increase a skill to 1 by levelling up, rofl. That helps.

I have another point of curiosity: is there a class-based advantage warrior classes have over mages in combat? Since it seems easier to get better at weapon skills than to obtain magic skills.

Shadow of the Wyrm community · Created a new topic Endings

Hi! I haven't even come close to beating the game yet, but I've heard there's three endings.

I really love the game's story and setting! Do you intend to continue expanding the storyline, adding new quests or even more endings?

Hi!


Is it possible to develop a weapon skill from 0 to 1, either by use or by finding an NPC? It'd be really nifty, but I can see why it might make the fighter classes weaker.

Thanks. Is there an ideal location to find stone flowers?

Title.

Much appreciated! I don't expect to complete it in a short timespan -- making new playable characters takes the longest along with the 3D maps, and there's a lot of them -- but I'm happy to see interest.

Thank you very much! If you play the demo at all, I'd love to hear your feedback.

Is it possible that an example custom mesh for a bookshelf could be posted? I see bookshelves in the image for the update that added them, but no examples in the post or in the demo project.

Hi,

If the game is encrypted and the player is in first person its eems that they cannot turn.