I’ll try testing things later, but sometimes it doesn’t love backups with large filesize ship models. Can you link me to a gdrive/OneDrive/Dropbox of your backup so I can take a look and debug it?
Sam Sarette
Creator of
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Thanks for the assets! Only needed the free download but bought it to support since it helped me make: https://samsarette.itch.io/endless-caves
Our Discord is far likelier to have discussion. Open to NH residents who make or want to make games.
This is a real tricky one. I cannot recreate the issue either on release or debug builds of the game. I’m aggressively trying to break it too.
I’d say “screencast the issue” but the game doesn’t run well at all while recording with the quest 2’s small horsepower (I made the recording with the desktop build).
If you’re comfortable, it might be helpful for us if you ran an adb logcat > logs.txt
, play til it crashes, stop it (ctrl+C
) and send that to us.
I really wish I could have spent more of the beginning feeling like I got to know the world a bit better (I know it’s supposed to be zany and mysterious). It felt somewhere between “Hitchhiker’s Guide” and Remedy’s “Control”. The beast fight was cool but… i dunno, I never felt like my choices meant anything?