Maybe
Sand Gardeners
Creator of
Recent community posts
Thanks for you comment! I'd like to take this opportunity to make a statement about this since we anticipated such an opinion and would like to clarify intentions.
Indeed, there's nothing in the gameplay or story that /requires/ this game to be multiplayer, or limited to certain times. Narrative games like this are often very private experiences, in which players can take things at their own pace. We thought it'd be interesting to subvert this! You can watch a recording of a play online, but seeing it irl in a theatre has its own kind of aura about it; it's special... charged with a certain kind of energy. We wondered what kind of magic might be created by running a game in a similar way. We think we've been somewhat successful in this regard!
Narrative games often revolve around player choices. This game is concerned with human impact on the Earth, and about the will of many vs the power of a few. We thought it'd be an interesting thing to do to explore this through live polls, in which individual opinions are swallowed by the public.
What we're not really interested in is the scarcity thing. By their nature, our games are niche works that have a very small audience. We know this; we don't market them; we don't make efforts to give them mass appeal. Instead, we thought making a game like this might make use of the strengths of having a small audience, and actually bring those players together in a way. Though we hope the limitations do give the game unique qualities, we don't see it as an inflation of the game's value.
After all, games are luxury products, and we are two guys doing this for fun. People may choose to donate to us, but we are not limiting access behind money. The world continues to turn even if someone can't play what we've made. You can play our games.. you can not play our games.. It doesn't really matter to us; we'll still make them.
The experience you have with a game is made up of everything that that game is. Even its shortcomings and glitches inform the way you engage with it. Limiting how players can play this game creates an experience, whether you see that as positive or negative is up to you. But that's enough of a justification for me.
- Sam
hey! just stopping in to say that I exclusively look for confusing games to play. I love playing games I don't understand and can't figure out, just as I enjoy reading your comments despite me not being able to work out your process of logic lmaoooo. I reckon colorfiction is going to "go very far" with this "game making", by which I mean he's pushing the medium into a good place! abstraction let's goooo
thanks v much! the music is available to download here: https://zoetropemusic.bandcamp.com/album/dark-kitchen-ep
all donations will go to the same prison reform organisations as donations to the game