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sanguinebun

6
Posts
26
Following
A member registered Apr 05, 2022

Recent community posts

(2 edits)

I enjoyed how the story came together, with each location blurb, and the gradual reveal of the AI's persona. I like the duality of the uncertainty whether the AI is hostile or if the AI is just trying to console the player. After playing, I think the AI might be the player's guilty conscious and self-forgiveness. 

The only thing I'm left confused about is the transition between the three environments. I'm not sure if the player is just in denial about the facts surrounding the accident or if the player was trying to plan a vacation to heal but their mind started to wander and wanted to revisit the site of the accident.

If I were to give constructive feedback, I'd recommend a main menu or settings panel in-game that allows the player to toggle fullscreen mode and set volume. An accessibility option to turn off field-of-vision panning (moving cursor to bottom-left causes camera to slowly pan bottom-left with a delay) would be a nice addition too, since it can be disorienting. 

Thanks for sharing your game with us!

The sound design and lighting of this game felt immersive. Even though the stalking entity doesn't match the artistic style of the environment (2d-sketch versus 3d model), it is still unsettling to look at, especially since it is unmoving and the lighting obscures a lot of its details from a distance. 

My constructive feedback would be that the typing directions contain capitalizations yet the player's input does not need to be case-sensitive. Also, I thought checking behind myself was what I needed to do, to clear the hallway of the entity, but the entity can still triggers a game-over/restart, when in close proximity. Like, the entity does not trigger it, when it's in my face, but when I look away and look back at it several times, it will finally trigger the event. If no tips for entity evasion are provided at game start, I think how exactly the player loses the game should be more obvious, so they can learn from the experience. 

Otherwise, it was a fun, unsettling experience! Thank you for sharing with us!

This is a fun twist on pictionary. I enjoyed it so much that I've introduced the concept to my family and friends, and we play it with a word generator and (virtual) whiteboard. 

The different bunny personas were a cute detail as well. Great job!

I perform best, under pressure, but stress isn't good for my anxiety. Having a generous deadline like this is the perfect little nudge I need to make incremental progress. 

Previously, I viewed my perzine as a creative project, but I approached it like work. I was also interrupted a lot, with having to learn how to use picture editing software. Recently, I came across alienmelon's Electric Zine Maker which has reminded me that art is play too. I'm enjoying the creation process so much more now, and experimenting has taken me on new creative tangents. 

I hope everyone can find ways to play, in whatever mediums you're using!

I'm creating a perzine I've wanted to complete, since last year. Am I allowed to submit it to other jams, when it's done? 

This was cute, short story. I liked the curved paths of the web bridges.

///\oὁȍ◡őὀo/\\\